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Old 11-03-11, 11:25 PM   #16
Jacke
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Originally Posted by sober View Post
We have everything
Yes, we have a whole lot.

Just not a message log with consistent time.

And how could that one escape them since the time jump time zones forward and back happens in the North Sea ?!? Where the first patrol of the first campaign puts you !?!
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Old 11-03-11, 11:32 PM   #17
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Originally Posted by Svart View Post
Yes, we have a whole lot.

Just not a message log with consistent time.

And how could that one escape them since the time jump time zones forward and back happens in the North Sea ?!? Where the first patrol of the first campaign puts you !?!
If you're using my UIs mod then I have control of the message log (and thus ship's journal). So it is I that is doing this.
From the start I made a decision to have those timestamps be in nautical time. Sounds like I need to add a new user option that lets you specify whether the message log (and thus journal) timestamp is in nautical time or GMT time Or maybe I just need to make it permanently GMT time. What do you all want It really doesn't matter to me.

My UIs mod added the nautical time. It didn't exist in stock. Or maybe I added the GMT time....I can't remember but I know I added one of them.
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Old 11-03-11, 11:57 PM   #18
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Originally Posted by TheDarkWraith View Post
If you're using my UIs mod then I have control of the message log (and thus ship's journal). So it is I that is doing this.
From the start I made a decision to have those timestamps be in nautical time. Sounds like I need to add a new user option that lets you specify whether the message log (and thus journal) timestamp is in nautical time or GMT time Or maybe I just need to make it permanently GMT time. What do you all want It really doesn't matter to me.

My UIs mod added the nautical time. It didn't exist in stock. Or maybe I added the GMT time....I can't remember but I know I added one of them.
You probably added GMT.

This is just like time in a computer or a network. Always store it as one standard: UTC (back then GMT). And then display it either as native or with a time zone offset that can be adjusted. Don't know if you can easily mod SH5 to behave--or you have to work to convince it. Silly Ubisoft.

Probably never heard of British Double Summer Time either. Good thing, they'd get it wrong. :P
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Old 11-04-11, 01:57 AM   #19
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I for one would like to keep the option of changing

Nowhere near a U-Boat knowledgable person, so without a search i wouldn't be able to tell you what time options were the norm, but choice to me makes sense for the masses in the long run

(only GMT, heck, the UN's about to vote away GMT altogether lol)

My 2c worth
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Old 11-04-11, 04:59 AM   #20
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I would prefer an option to choose between GMT and local time for the ship-journal and log-messages. (default: local time for ship-journal and message-log)
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Old 11-04-11, 05:17 AM   #21
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Quote:
Originally Posted by ETsd4 View Post
I would prefer an option to choose between GMT and local time for the ship-journal and log-messages. (default: local time for ship-journal and message-log)
Yes, me too! Please an option...!

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Old 11-04-11, 09:09 AM   #22
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sounds like v6.9.0 will have to be released soon then. New version number required due to new change - the option of having the message log (and ship's journal) read out in local or GMT time.
I have to think this one over more because I should be able to let you switch between the two in real time. I could tie it to the digital clock. Whatever the digital clock shows (GMT or Nautical) would be what the message log and ship's journal shows. I'd have to change how I'm encoding the messages into the ship's journal file too. I'd have to encode the time as GMT and add the offset as a parameter for the Nautical time
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Old 11-04-11, 05:03 PM   #23
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"Time on a ship's clocks and in a ship's log had to be stated along with a "zone description", which was the number of hours to be added to zone time to obtain GMT..."© wiki

That is what we would see in RL and what we see in TDW mod.
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Old 11-04-11, 05:07 PM   #24
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Quote:
Originally Posted by Vanilla View Post
"Time on a ship's clocks and in a ship's log had to be stated along with a "zone description", which was the number of hours to be added to zone time to obtain GMT..."© wiki
That is how I set the mod up for the messagebox and the ship's journal. Everytime you cross a nautical time zone there is an entry made in the journal and messagebox denoting it. I'm >90% done with recoding it for displaying GMT or Nautical time in the messagebox and ship's journal. I like options as do others. While it might not be realistic to view the entries in GMT time it's up to the player to make that decision. I try not to stipulate how things are with the mod but rather give you the option
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Old 11-04-11, 06:35 PM   #25
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That is awesome! I know roughly where the time zones are in SH3, and every time I get near one I slow down the TC and watch the screen for the exact time of the change. Automated entries are one of the things I would have wished for in my perfect subsim.
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Old 11-04-11, 07:07 PM   #26
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Using true navigation, crossing a timezone and the system kicks in (after save und continue) and gives your hints of your true position does not seem to be realistic.


A realtime clockchange for journal/log-messages sounds good but having an option in the TDWoption.py file is also good.
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Old 11-04-11, 07:12 PM   #27
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Quote:
Originally Posted by Sailor Steve View Post
That is awesome! I know roughly where the time zones are in SH3, and every time I get near one I slow down the TC and watch the screen for the exact time of the change. Automated entries are one of the things I would have wished for in my perfect subsim.
You have been missing out on A LOT SH3 and SH4 don't even come close to what can be achieved in SH5

Quote:
Originally Posted by ETsd4 View Post
Using true navigation, crossing a timezone and the system kicks in (after save und continue) and gives your hints of your true position does not seem to be realistic.


A realtime clockchange for journal/log-messages sounds good but having an option in the TDWoption.py file is also good.
Excellent point I never thought about that. The option is there now so you can decide how you want it to show
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Old 11-04-11, 07:20 PM   #28
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Old 11-04-11, 07:31 PM   #29
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what are you saying Sober?
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Old 11-04-11, 09:30 PM   #30
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Thanks for your quick work, TDW.

Quote:
Originally Posted by TheDarkWraith View Post
what are you saying Sober?
Not sure. Maybe that the nav fixes have both times on them. But the message log currently only has the local time.

If the changes in local time could be considered giving out information that shouldn't be revealed under Real Navigation, is it possible to set the local time as so many hours +/-? That way, it would be the player that adjusts it, not the all-knowing program.
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