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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
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#17 | |
Black Magic
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From the start I made a decision to have those timestamps be in nautical time. Sounds like I need to add a new user option that lets you specify whether the message log (and thus journal) timestamp is in nautical time or GMT time ![]() ![]() My UIs mod added the nautical time. It didn't exist in stock. Or maybe I added the GMT time....I can't remember but I know I added one of them. |
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#18 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
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This is just like time in a computer or a network. Always store it as one standard: UTC (back then GMT). And then display it either as native or with a time zone offset that can be adjusted. Don't know if you can easily mod SH5 to behave--or you have to work to convince it. Silly Ubisoft. Probably never heard of British Double Summer Time either. Good thing, they'd get it wrong. :P |
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#19 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
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I for one would like to keep the option of changing
Nowhere near a U-Boat knowledgable person, so without a search i wouldn't be able to tell you what time options were the norm, but choice to me makes sense for the masses in the long run (only GMT, heck, the UN's about to vote away GMT altogether lol) My 2c worth
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Have Fun Bye Def |
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#20 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
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I would prefer an option to choose between GMT and local time for the ship-journal and log-messages. (default: local time for ship-journal and message-log)
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#21 | |
Silent Hunter
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![]() ![]() Best regards, Magic |
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#22 |
Black Magic
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sounds like v6.9.0 will have to be released soon then. New version number required due to new change - the option of having the message log (and ship's journal) read out in local or GMT time.
I have to think this one over more because I should be able to let you switch between the two in real time. I could tie it to the digital clock. Whatever the digital clock shows (GMT or Nautical) would be what the message log and ship's journal shows. I'd have to change how I'm encoding the messages into the ship's journal file too. I'd have to encode the time as GMT and add the offset as a parameter for the Nautical time ![]() |
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#23 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
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"Time on a ship's clocks and in a ship's log had to be stated along with a "zone description", which was the number of hours to be added to zone time to obtain GMT..."© wiki
That is what we would see in RL and what we see in TDW mod. |
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#24 | |
Black Magic
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#25 |
Eternal Patrol
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That is awesome! I know roughly where the time zones are in SH3, and every time I get near one I slow down the TC and watch the screen for the exact time of the change. Automated entries are one of the things I would have wished for in my perfect subsim.
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“Never do anything you can't take back.” —Rocky Russo |
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#26 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
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Using true navigation, crossing a timezone and the system kicks in (after save und continue) and gives your hints of your true position does not seem to be realistic.
![]() A realtime clockchange for journal/log-messages sounds good but having an option in the TDWoption.py file is also good. |
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#27 | ||
Black Magic
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#28 |
Ace of the deep .
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#29 |
Black Magic
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what are you saying Sober?
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#30 |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
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Thanks for your quick work, TDW.
Not sure. Maybe that the nav fixes have both times on them. But the message log currently only has the local time. If the changes in local time could be considered giving out information that shouldn't be revealed under Real Navigation, is it possible to set the local time as so many hours +/-? That way, it would be the player that adjusts it, not the all-knowing program. |
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