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-   -   Want all GMT, TIme changing due to Time Zones (https://www.subsim.com/radioroom/showthread.php?t=189290)

Jacke 11-03-11 11:47 AM

Want all GMT, TIme changing due to Time Zones
 
So I'm finally out driving a 7A. And getting irritated at the time when it changes due to time zone, especially because the change can be arbitrary (it jumps back and forth). I want it stick to one, preferably UTC (or GMT as it was known then).

No problem for the little digital clock (can be switched to GMT) or the pocket watch (already GMT only), but the message log is in local time and has that jumping back and forth issue.

Anyway to make all the clocks / time stamps use GMT?

Herr-Berbunch 11-03-11 11:58 AM

U-boats always (?) used German time, whatever that was called. Don't know why SH5 would change that as surely it's easier!!! :doh:

Sailor Steve 11-03-11 12:11 PM

SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both.

Gerald 11-03-11 12:13 PM

Quote:

Originally Posted by Sailor Steve (Post 1779897)
SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both.

why not show SH4 both zones?

kylania 11-03-11 01:15 PM

Change this to false:

http://img705.imageshack.us/img705/24/clockgmt.jpg

Sailor Steve 11-03-11 01:47 PM

Quote:

Originally Posted by Vendor (Post 1779902)
why not show SH4 both zones?

Because they didn't. I don't know why, and I'm sure they won't tell.

Gerald 11-03-11 01:57 PM

Quote:

Originally Posted by Sailor Steve (Post 1779980)
Because they didn't. I don't know why, and I'm sure they won't tell.

OK! Thanks for the answer,probably it is written in the stars.

Jacke 11-03-11 02:05 PM

Thanks, kylania.

And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.

Quote:

Originally Posted by kylania (Post 1779960)


ETsd4 11-03-11 03:27 PM

Quote:

Originally Posted by kylania (Post 1779960)

The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Jacke 11-03-11 06:09 PM

Quote:

Originally Posted by ETsd4 (Post 1780037)
The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Anther example of the failure of attention to detail about Ubisoft: not even getting time right.

What do you mean by:

Quote:

Originally Posted by ETsd4 (Post 1780037)
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.


Sailor Steve 11-03-11 06:53 PM

Quote:

Originally Posted by Svart (Post 1780000)
And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.

And I'm just the opposite. I write my own personal logs and mention the time change every time I cross into a new time zone.

Also, One of the biggest complaints from people playing SH4 is that the sun is high in the sky when the clock says 2 in the morning. That's probably why they made SH5 the way they did, so people wouldn't be confused by the difference between the clock and the sun.

I feel the best way is still the way SH3 did it, with GMT showing all the time and the local time showing when you ask for it.

THE_MASK 11-03-11 07:07 PM

http://img828.imageshack.us/img828/3057/timem.jpg

Sailor Steve 11-03-11 07:11 PM

:rotfl2: :rock:

Thank you Sober. :Kaleun_Applaud:

kylania 11-03-11 07:12 PM

Ah ha, you can click on it too! heh I never really look at GMT since Trevally's scripts work off local time. ;)

THE_MASK 11-03-11 07:17 PM

We have everything :O:
http://img18.imageshack.us/img18/764/everythingvq.jpg


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