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Old 11-03-11, 03:55 PM   #10
Tessa
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Join Date: Feb 2007
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You can also take advantage of their depth charges, count how many they drop (by manually operating the hydrophone) then when the first one hits slam the boat into flank and aim to move the boat into a heading 90 degrees perpendicular (knuckle turn) to the escorts oval shaped pattern. When there is only 1 depth charge left to detonate kill the engines completely. Once you are moving at 1 knot or less than set it to a bit less than 1 knot and keep moving forward in that direction.

Might have to repeat this several times but ime it works very well for me. Eluding 2 escorts is pretty easily down, 4 or more and its going to be tough no matter what you do.

Times when a boat is disabled and not moving, but not sinking can be your refuge spot where as long as the ship doesn't sink you're guaranteed to get away. Even if you have to maneuver underwater at flank get about 15 meters or so underneath the disabled boat. The escorts won't drop any charges when one of their own ships is in very close proximity. If you need to do repairs or want to reload your tubes you can make as much noise as you want without fear of them finding you. Basically it becomes a waiting game. Once the convoy gets too far away from the escorts they are forced to rejoin the convoy and will just leave you. Afterwards just move out from under the boat, sink it and either follow the convoy and attack it again or head back to shore. The obvious hazard with this method is that if that ship does sink you 1. run the chance of it hitting you as it goes down which will cause massive damage and 2. the escorts will know exactly where you are after the ship goes down.

The same kind of strategy can be used if you damage a ship that falls out of the convoy lanes; and get under it, just keep speed with the boat over you and wait for it to fall out of the convoy, then either surface or sink for 1000m or so away.

If you're up for the Kretshcmer challenge you can move straight into the convoy lanes and start sinking ships around you. Escort move very clumsily when they have to go inside the convoy lanes and are hesitant to fire if you're adjacent to another ship. If there's some large ships in the front of the convoy like an ocean liner, one of the large troop ships or a Battleships if it doesn't sink quickly and especially if it starts listing and moving left or right of the convoy path such large ships can cause massive traffic jams. It can take quite awhile for the rest of the convoy to actually have to stop, and move around the enormous blockade wall you've just created. The escort can get quickly confused and sometimes don't even make an attempt to pursue you as long as you move out slow until you can't see the convoy any longer.
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