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Old 11-03-11, 01:15 PM   #1
kylania
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Change this to false:

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Last edited by kylania; 11-03-11 at 01:16 PM. Reason: If you aren't using TDW's NewUIs this won't work, but then again you're missing out on half the game if you're not. :)
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Old 11-03-11, 02:05 PM   #2
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Thanks, kylania.

And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.

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Change this to false:

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Old 11-03-11, 06:53 PM   #3
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Originally Posted by Svart View Post
And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.
And I'm just the opposite. I write my own personal logs and mention the time change every time I cross into a new time zone.

Also, One of the biggest complaints from people playing SH4 is that the sun is high in the sky when the clock says 2 in the morning. That's probably why they made SH5 the way they did, so people wouldn't be confused by the difference between the clock and the sun.

I feel the best way is still the way SH3 did it, with GMT showing all the time and the local time showing when you ask for it.
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Old 11-03-11, 07:07 PM   #4
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Old 11-03-11, 07:11 PM   #5
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Thank you Sober.
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Old 11-03-11, 07:12 PM   #6
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Ah ha, you can click on it too! heh I never really look at GMT since Trevally's scripts work off local time.
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Old 11-03-11, 07:17 PM   #7
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We have everything

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Old 11-03-11, 11:25 PM   #8
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Originally Posted by sober View Post
We have everything
Yes, we have a whole lot.

Just not a message log with consistent time.

And how could that one escape them since the time jump time zones forward and back happens in the North Sea ?!? Where the first patrol of the first campaign puts you !?!
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Old 11-03-11, 03:27 PM   #9
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Originally Posted by kylania View Post
Change this to false:

The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Last edited by ETsd4; 11-03-11 at 04:03 PM.
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Old 11-03-11, 06:09 PM   #10
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Quote:
Originally Posted by ETsd4 View Post
The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.
Anther example of the failure of attention to detail about Ubisoft: not even getting time right.

What do you mean by:

Quote:
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You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
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