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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Navy Seal
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The trouble for the game, of course, is that destroyers just have HP. Run it down and you win. Subs also just have HP, and can take hits easily. In reality, the chance that you would do any serious damage to a destroyer charging you head on is miniscule. The chance that a single hit in the pressure hull would kill you is very high. He also has much more accurate, faster-loading and deadly guns. So what would actually happen is that even if the sub was still in one piece after a few shots, the average destroyer is 2x faster - so you'd get rammed and that'd be the end of it.
Sub vs. destroyer showdowns like that never historically happened. Showdowns between subs and corvettes and gunboats did, but even then subs have a pretty poor record in those (afaik they never did better than a draw in those situations, and that's against ships whom they matched in surface firepower and exceeded in tonnage).
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There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 10-30-11 at 06:28 PM. |
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