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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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CTDs in this game are so infuriatingly random... it drives me mad. It's the only thing about SH5 that really bugs me still, but it seems to be different causes for different people.
I'm half-convinced that something in the SH5 code is just wrong somewhere... but I really hope someone figures it out one day! |
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#2 |
Navy Seal
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I think to many users come on these forums and read about all that mods - check the mod thread and install way too many.
If you read the German Ubi forums - they have about 5 mods that they suggest to people to start them off and it makes everything so much easier. When issues happen with these 5 mods - everyone has seen the issues before and can quickly point to a fix. I have not yet seen a post there when this is not the case. Then you get users like Magic who knows all the mods and how they work. When you get the experience that he has - then add as many as you like |
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#3 |
Black Magic
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I'm almost certain that > 90% of the CTDs are because the user's computer ran out of memory. SH5 is very demanding resource wise. Add mods to it and it can quickly drain all the resources from the computer. This is especially true for those using video cards with lots of memory. Yes it is great that the video card has lots of memory but what people don't know is that the computer 'sets aside' the same amount of system memory for it. So if video card has 1.5GB of memory then your system automatically has 1.5GB less of memory (figuratively). Most users have 4GB installed. Windows uses ~1.5GB so they are down to 2.5GB. Subtract large video card of 1.5GB and they have 1GB left. SH5 will use 1GB very easily and mods will definitely exceed this
![]() I would say the minimum specs for SH5 modded is 8GB memory and a 64 bit OS. I have 8GB and Win7 64 and nVidia 590GTX video card and have NEVER experienced a CTD at random (I can say I've never experienced any CTD from SH5 so far) |
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#4 |
Eternal Patrol
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Fascinating. When I finally get a new computer I'll keep that in mind. Thanks, Wizard.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() RAM is today rather cheap and considering all time and frustration because of these CTDs it's a reasonable option. ![]() (I have 12GB and a Sapphire Radeon HD 6950 GPU) |
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#6 |
A-ganger
![]() Join Date: Sep 2007
Posts: 76
Downloads: 65
Uploads: 0
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Hello Romer69,
when I started with SH5 about 3 weeks ago, I had the issue with random CTD's, too. I have the same mods as you and some others. My CTD's were not mod related they were all related to concurrent C++ 2008 Redistributable. Do you get a Windows error message after a CTD. If yes and the error is related to MSVCR90.dll have a look into your installed programms if you have multiple entries for C++ 2008 Redistributable. If you are running a 64bit Version of Windows you might have at least 2 one with x64 and one with x86 in the name. If you have more entries listed that might be the case.
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#7 |
Officer
![]() Join Date: Dec 2009
Location: Alicante - SPAIN
Posts: 249
Downloads: 972
Uploads: 0
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Greetings.
![]() a is my list of mods and TDC also always asking periscope depth. : Arriba:: Saludo: |
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#8 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Remember you also need to install Cerberus' additional merchant ships if you're using OHII (activate them before OHII), as confirmed by Trevally in his thread on the last page. For some reason, that information wasn't included in the documentation...
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#9 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I have 8Gb of OCZ DDR2 1066 MHz RAM memory and a video card ASUS EAH5870 with 1Gb memory and 64bit Windows 7 operating system, I never experienced any CTD playing SH5
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What we do in life echoes in Eternity |
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#10 |
A-ganger
![]() Join Date: Jul 2008
Location: Spain
Posts: 72
Downloads: 4
Uploads: 0
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Thank you all guys. Don´t know when I am going to have another time to play, but i´ll check all your suggestions.
Many of the CTD did not pop up the window of "win detected a trouble and is trying to fix it", so i have not a known error. I will keep you updated....if necessary. Thanks again. |
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#11 | |
Bosun
![]() Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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kinda same specs as me i had cdt at start but my mod soup was causing it...been a while i had one now ....but theres something to what your saying ....... |
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#12 |
Seaman
![]() Join Date: Oct 2011
Location: Holland
Posts: 37
Downloads: 162
Uploads: 0
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I've started a campaign after puzzling together a nice mod soup, precisely following the advices found here about the right order, patches and versions, but run in CTD's regurarly. Must be something wrong with the MOD soup, so am deactivating them one by one. I don't think it has something to do with memory, (18Gb quality RAM non-overclocked, 1,25 GB GTX470 card and slightly overclocked i7 cpu). But it's annoying not be able to use all nice things you people have created..
I agree, it's not easy (not to say impossible) to anticipate on all possible variations of MODs people use. Still i hope it won't be necessary to disable too much MODs ![]() |
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#13 | |
Ace of the deep .
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#14 |
Seaman
![]() Join Date: Oct 2011
Location: Holland
Posts: 37
Downloads: 162
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_8_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_8_0_Real_Navigation NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith Manos Scopes-patch for 16x9 U-boat Historical Specifications 1.7 for TDW Mods AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 A Fistful of Emblems v1.51 (Weathered) Better Torpedo Graphics Diesel sobers talking conning crew mod sobers 3D deck spray mod V7 Torpedo Splash SteelViking's Interior Mod V1.2 SteelViking&Com Underwater ModV1.0 sobers smaller water drops V4 nVidia missing lights Original map colors Shadow Improvement Mod Real_Sink_0_0_16_2 OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full SteelViking's Interior Mod V1.2.1 Patch MightyFine Crew Mod 1.2.1 Alt w beards No magic skills v1.5 MCCD compatible MCCD_1.04_GER Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 HOTFIX 3 And: Stoianm's dynamic environment mods (about 5 of them) complete the list. Also in use: the patched SH5.exe and the d3d anti lag files. |
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