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#3 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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Only take on aircraft when (1) your watch crew doesn't see them in time to dive or (2) your boat is mechanically or structurally unable to dive. Otherwise, GET IN THE CELLAR FAST.
I know only one way to improve your flak guns' accuracy; the presence of a qualified flak gunner. The easiest way to accomplish this is to triple qualify your bridge Watch Officer as a watchman (0), gunner (1), and flak gunner (2). This covers three stations at once. You can do this quickly and manually by opening the career file for your Player's name/crew_career_(number of last patrol).cfg file and adding the desired lines to the first crew member. By default, this is always the bridge watch officer. I give my Weapons Officer (1WO) the same 3 qualifications, in case my watch officer gets killed. [CREW_MEMBER_0] Name=Heino Baumann Index=9 NrComp=0 Type=2 Grad=8 Renown=500.000000 Patrols=8 Morale=1.000000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=15.000000 Experience=800.750000 Rank=8 NrQual=3 <= increase to maximum of 3 Qualification0=0 <= watchman Qualification1=1 <= gunner Qualification2=2 <= flak gunner The other way is to have at least one flak gun-qualified (Qualification0=2) Petty Officer in the forward crew quarters, ready at all times to man the flak gun. Optional, and slightly better, is to have one per flak gun emplacement. The most you'll need is three - unless you have a late war U-Flak turm configuration, then you could have 4 (with 2 twin 20mm on the wintergarten. Personally, I carry 3 quad-20mms in that configuration.
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Raptor Last edited by Raptor; 10-10-11 at 08:15 PM. |
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