SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-08-05, 07:17 PM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default



Here's a new oil tanker I'm making for an upcoming cargo ship pack. Its metal deforms when it breaks up, simulating the effects of blast and intense heat. This still needs some work, since the two halves are almost totally transparent at certain angles. Unfortunately, I have no idea how to make torpedo holes that would be accurate based on where the ship was struck.

Look at the new ships thread for a few more examples of this modding.

I really want the next major subsim to feature enhanced damage modeling out of the box. 'Nascar Racing 2' was produced some years ago and had excellent simulation of metal damage, so it's definitely possible for a modern computer game.
iambecomelife is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.