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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
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I think he has more knowledge about it then we all together.
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#17 | |
The Old Man
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![]() I've since unbolted mine from my sub and placed it in the flotilla commander's front yard with flowers sticking out of the barrel. ![]() Waste of time and space later in the war. I seem to remember reading in the second volume of Clay Blair's book "Hitler's U-Boat War" that the IX's kept their guns throughout the war but the VII's weren't produced with them late in the war.
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#18 |
Der Alte
![]() Join Date: Sep 2011
Location: New Jersey, USA
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![]() I'd be willing to bet he had his fill of submarine adventures. After all a depth charge attack was alot more "real" for him than us. ![]() He would make a kick-butt modder for this game, talk about realism! ![]()
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#19 |
Lieutenant
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Location: Germany - Berlin
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All submarines in the baltic sea were fitted with deckguns, and also some of the most decorated commanders were allowed to keep their guns. All others were removed.
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#20 | |
Eternal Patrol
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Augvald: 1 torpedo. Ganda: 2 torpedoes, finished off with deck gun. P.L.M. 22: 1 torpedo. Oberon: 1 torpedo. Rio Azul: 1 torpedo. Auditor: 1 torpedo. Aurania: 2 torpedoes. Cyclops: 2 torpedoes. Norness: 3 torpedoes. Coimbra: 2 torpedoes. Norvana: 1 torpedo. City of Atlanta: 1 torpedo. Malay: Attacked with deck gun, finally hit with 1 torpedo. Malay survived the attack. Ciltvaira: 1 torpedo. Culebra: Deck gun. Culebra fired back, resulting in five hits on U-123, any one of which could have killed the gun crew or Hardegen himself. I'm not an expert, but I'd say this makes him both foolish and lucky. Pan Norway: Deck gun (out of torpedoes). Muskogee: 1 torpedo. Empire Steel: 2 torpedoes. Deck gun fired at burning wreck to hasten demise. USS Atik (Q-ship): 2 torpedoes. Ship stopped by 1 torpedo. Attempt to finish target with deck gun resulted in 1 man killed on U-123. Ship finished by second torpedo. Liebre: Deck gun. Oklahoma: 1 torpedo. Esso Baton Rouge: 1 torpedo. Esparta: 1 torpedo. Gulfamerica: 1 torpedo. Finished with deck gun. Leslie: 1 torpedo. The last one. Korsholm: Deck Gun. Out of torpedoes. Alcoa Guide: Deck Gun. Out of torpedoes. So, out of 21 ships sunk, only 4 were sunk solely with the deck gun, and 3 of those were because he was out of torpedoes. Hardly "very often". He also suffered damage twice while using the gun, and was lucky he didn't lose his life in the process. http://uboat.net/men/hardegen.htm
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#21 |
Lieutenant
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Location: Germany - Berlin
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So it is better to have and use a Deckgun, so you can sink ships, even if you're out of torpedos. I won't waste a torpedo on a small sailing ship.
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#22 |
Eternal Patrol
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Nor would I. I just don't make it my primary weapon, unless the target is small and undefended.
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#23 |
Lieutenant
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Thats what i am talking about. But in 1941 there is no unarmed ship anymore.
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#24 |
Eternal Patrol
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Then the deck gun isn't good for much except a coup-des-gras.
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#25 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#26 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
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I am among those who consider the deck gun to be my primary weapon. This is a WWII sim and not a WWI sim, though. I suppose I've just had plenty of practice with the darned thing.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#27 |
Swabbie
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I feel as though the game allows you to be far more accurate with the deck gun than seas would have permitted. Land-based guns didn't have to worry about the pitch and roll of the boat, so extremely long ranges would be far more feasible.
You can, with practice, lob rounds well over 2 or 3 km, which would have been (I imagine) extremely hard to do on even very calm seas with any accuracy.
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Tauchen, Volle Fahrt voraus! Type VIIB U-83, Flotilla Saltzwedel, Wilhelmshaven. Sept. 6, 1939. Angelo Schilling. |
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#28 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
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![]() Quote:
In my case though I generally end up manning the gun myself as even when I have 'trained' personnel at the station half the shots end up hitting the ocean. ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#29 |
Eternal Patrol
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I said I believe the deck gun was only used to finish off cripples, or against very small targets. So I just encountered four merchants in the space of a little over one day. Two went down with one torpedo each. When the weather cleared up I sank the other two with the deck gun. The 105 is nice!
![]() ![]() Which is correct. Naval gunnery is the most imprecise of sciences, and the historical hit rate in WW2 was about 7% overall, with long-range gunnery dropping to 2% and close-range fire being about 12%. The game lets the player be far too accurate.
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#30 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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At least GWX takes down the power of the deck gun a few notches. In stock, that is one hell of a gun.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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