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Old 10-03-11, 12:37 PM   #16
JazzJR
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Originally Posted by desirableroasted View Post
Yeah, well, is he playing GWX?
I think he has more knowledge about it then we all together.
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Old 10-03-11, 12:42 PM   #17
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Wait till Merchants are armed, then come back and tell us how it went using your deckgun
+1

I've since unbolted mine from my sub and placed it in the flotilla commander's front yard with flowers sticking out of the barrel.

Waste of time and space later in the war.

I seem to remember reading in the second volume of Clay Blair's book "Hitler's U-Boat War" that the IX's kept their guns throughout the war but the VII's weren't produced with them late in the war.
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Old 10-03-11, 12:57 PM   #18
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Originally Posted by desirableroasted View Post
Yeah, well, is he playing GWX?

I'd be willing to bet he had his fill of submarine adventures. After all a depth charge attack was alot more "real" for him than us.

He would make a kick-butt modder for this game, talk about realism!
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Old 10-03-11, 01:50 PM   #19
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member reading in the second volume of Clay Blair's book "Hitler's U-Boat War" that the IX's kept their guns throughout the war but the VII's weren't produced with them late in the war.
All submarines in the baltic sea were fitted with deckguns, and also some of the most decorated commanders were allowed to keep their guns. All others were removed.
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Old 10-03-11, 01:55 PM   #20
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Reinhard Hardegen used the deck gun very often. And he survived the war and is still living. You could ask him.
Really? Are you sure? Okay, let's check the records.

Augvald: 1 torpedo.
Ganda: 2 torpedoes, finished off with deck gun.
P.L.M. 22: 1 torpedo.
Oberon: 1 torpedo.
Rio Azul: 1 torpedo.
Auditor: 1 torpedo.
Aurania: 2 torpedoes.
Cyclops: 2 torpedoes.
Norness: 3 torpedoes.
Coimbra: 2 torpedoes.
Norvana: 1 torpedo.
City of Atlanta: 1 torpedo.
Malay: Attacked with deck gun, finally hit with 1 torpedo. Malay survived the attack.
Ciltvaira: 1 torpedo.
Culebra: Deck gun. Culebra fired back, resulting in five hits on U-123, any one of which could have killed the gun crew or Hardegen himself. I'm not an expert, but I'd say this makes him both foolish and lucky.
Pan Norway: Deck gun (out of torpedoes).
Muskogee: 1 torpedo.
Empire Steel: 2 torpedoes. Deck gun fired at burning wreck to hasten demise.
USS Atik (Q-ship): 2 torpedoes. Ship stopped by 1 torpedo. Attempt to finish target with deck gun resulted in 1 man killed on U-123. Ship finished by second torpedo.
Liebre: Deck gun.
Oklahoma: 1 torpedo.
Esso Baton Rouge: 1 torpedo.
Esparta: 1 torpedo.
Gulfamerica: 1 torpedo. Finished with deck gun.
Leslie: 1 torpedo. The last one.
Korsholm: Deck Gun. Out of torpedoes.
Alcoa Guide: Deck Gun. Out of torpedoes.

So, out of 21 ships sunk, only 4 were sunk solely with the deck gun, and 3 of those were because he was out of torpedoes. Hardly "very often". He also suffered damage twice while using the gun, and was lucky he didn't lose his life in the process.
http://uboat.net/men/hardegen.htm
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Old 10-03-11, 02:04 PM   #21
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So it is better to have and use a Deckgun, so you can sink ships, even if you're out of torpedos. I won't waste a torpedo on a small sailing ship.
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Old 10-03-11, 02:05 PM   #22
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So it is better to have and use a Deckgun, so you can sink ships, even if you're out of torpedos. I won't waste a torpedo on a small sailing ship.
Nor would I. I just don't make it my primary weapon, unless the target is small and undefended.
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Old 10-03-11, 02:09 PM   #23
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Nor would I. I just don't make it my primary weapon, unless the target is small and undefended.
Thats what i am talking about. But in 1941 there is no unarmed ship anymore.
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Old 10-03-11, 02:10 PM   #24
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Thats what i am talking about. But in 1941 there is no unarmed ship anymore.
Then the deck gun isn't good for much except a coup-des-gras.
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Old 10-03-11, 06:06 PM   #25
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All submarines in the baltic sea were fitted with deckguns, and also some of the most decorated commanders were allowed to keep their guns. All others were removed.
Too bad the game doesn't model the benefits of not having one installed. Less drag resulting in a slight increase in speed (even just a knot) would be nice.
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Old 10-03-11, 06:54 PM   #26
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I am among those who consider the deck gun to be my primary weapon. This is a WWII sim and not a WWI sim, though. I suppose I've just had plenty of practice with the darned thing.
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Old 10-04-11, 02:03 AM   #27
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I feel as though the game allows you to be far more accurate with the deck gun than seas would have permitted. Land-based guns didn't have to worry about the pitch and roll of the boat, so extremely long ranges would be far more feasible.

You can, with practice, lob rounds well over 2 or 3 km, which would have been (I imagine) extremely hard to do on even very calm seas with any accuracy.
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Old 10-04-11, 04:34 AM   #28
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I feel as though the game allows you to be far more accurate with the deck gun than seas would have permitted.
Perhaps...

In my case though I generally end up manning the gun myself as even when I have 'trained' personnel at the station half the shots end up hitting the ocean.
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Old 10-04-11, 11:41 AM   #29
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I said I believe the deck gun was only used to finish off cripples, or against very small targets. So I just encountered four merchants in the space of a little over one day. Two went down with one torpedo each. When the weather cleared up I sank the other two with the deck gun. The 105 is nice!


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Perhaps...

In my case though I generally end up manning the gun myself as even when I have 'trained' personnel at the station half the shots end up hitting the ocean.
Which is correct. Naval gunnery is the most imprecise of sciences, and the historical hit rate in WW2 was about 7% overall, with long-range gunnery dropping to 2% and close-range fire being about 12%. The game lets the player be far too accurate.
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Old 10-04-11, 12:24 PM   #30
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The game lets the player be far too accurate.
At least GWX takes down the power of the deck gun a few notches. In stock, that is one hell of a gun.
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