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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ok, well I doubt very much it was anything to do with the antilag.dll, much more likely to be a mod install error.
Looking at your list you're using fixed sound for OHII v1.3 over the main OHII v.1.2 - could be that. Could also try moving NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo and installing it directly after New UIs. This is just speculation though - it might not be either of the above. I don't know if OHII v1.2 & v1.3 are compatible, or if moving alt officer wounded will help. One thing that was suggested to me a while back is that when installing mods, if JSGME says 'not responding' during the install, remove the mod and reinstall until the 'not responding' doesn't happen. Otherwise it might be a full reinstall, sorry! Maybe others will help too ![]() |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Thanks Oprheus... didnt get any mod error messages when installing. Except for the expected warnings (this file was modified by xxxxxxx) when installing OHII and the files it overwrites of TDWs.
Actually that sound mod was to fix the lack of internal engine sounds with OH II v1.2 (not sure why he named it V1.3) I will try as you suggest, and maybe go ahead and upgrade to OH II v1.3 that I see is out now. EDIT: Downloaded OHII v1.3 and tried what you suggested for mod order...still no walls. Any other ideas Modders? Last edited by Faamecanic; 09-18-11 at 11:37 AM. |
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#3 | |
Navy Seal
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See this for the missing harbours-
Quote:
With your mod list you should try OHII base only (or go the 3GB switch route). With OHII base you will only take away the enviromental layer and new ships. The enviro layer are mines/nets/dolphins/icebergs - so not too much to lose (scapa mission only will be easier) Removing the new ships will not mean there are less ships to hunt - just none of the modded ones. Traffic will be the same. |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Hummm...I find it strange though that I have run 4 patrols with OH II v1.2 and TDWs UI mod (6.7.x) and have not had this happen before.
Then I loaded TDWs newst UI 6.8.0 and the anitlag and all of a sudden the port walls have disappeared. So you think this is a lag of memory (you are correct in that Im running WinXP 32 bit, with 2GB RAM and a 1GB Nvidia GTS 450 card). Thanks for the suggestions...I will have to try them (but I will miss the added ships and such). |
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#5 | |
Navy Seal
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![]() Quote:
![]() You could try using one of the addons - new ships v enviro |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I'll go the minimalist approach and jsut try the Base (light) OHII and see if that fixes the issue. The OHII full was a bit much for my system anyway. I couldnt get near the Scapa harbor with anything more than 32x TC without my system slowing WAY down. And I was having CTD issues if I approached Wilemshaven in anything more tha 128x TC.
I need to build a new PC..but that is a few months away. Will let you know results. AND THANKS ![]() |
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#7 |
Navy Seal
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It was about a year ago I started having the same issues as you discribe.
Started with harbour walls, then ctds and finally whiteout screens. I had vista 32bit and did not want to remove any mods I had. So I bought a new system, 64bit win7 and a beefy rig. i have had no problems since. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Ok that helped A LOT. Just loaded the BASE OH II v1.3 and I have my seawalls back
![]() But as I was leaving Wilemshaven, the lighthouse would blink in and out. It would be there if I didnt look directly at it, but would disapper if I did. So I suspect you are correct. It is a memory issue with my machine. Looks like I will have to wait to enable all your (and fellow contributing modders) goodies until I can upgrade to a 64 bit system and get a few more gigs of RAM. Meantime I will look into that 3GB switch you were talking about... thanks again for your help! |
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