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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
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makes it sense for it to work that way i guess. do the convoys have an element of randomness or do they spawn and travel along the same waypoints each and every time they hit a set date?
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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![]() Quote:
Aside from that, each waypoint can have a random offset around it, within some specified radius. So you can make the track pretty unreliable if you wish. EDIT: Have a look at this (SH4 Subschool) mission I made in the editor. It makes a single ship choose a series of waypoint which eventually determines it's traveling speed and north or south general direction. Then using the random offset it chooses a specific course to follow. http://www.gamefront.com/files/17285..._Subschool_rar
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#3 |
Grey Wolf
![]() Join Date: Feb 2003
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very informative. i wouldnt mind knowing specifically how TMO and RSRD campaign layers are set up?
a certain amount of randomness would be nice. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Well, install the mod, then look at the files with the mission editor. Easy peasy.
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
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I must say, I like harbour-raiding a lot, so I do it often, and I have never seeen ships actually going in or out of the docks. That counts for escorts too. So either ports were empty, or with docked merchants, or with docked merchants and active patrols, or with docked merchants, docked patrols (that wont move but will shoot ya!), and active patrols.
However, I did see in a few ocasions some cargo ships nearing the port, or coming close to it. But there is no way to tell them apart from genericaly-generated single-spawned ships. |
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