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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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very informative. i wouldnt mind knowing specifically how TMO and RSRD campaign layers are set up?
a certain amount of randomness would be nice. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Well, install the mod, then look at the files with the mission editor. Easy peasy.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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I must say, I like harbour-raiding a lot, so I do it often, and I have never seeen ships actually going in or out of the docks. That counts for escorts too. So either ports were empty, or with docked merchants, or with docked merchants and active patrols, or with docked merchants, docked patrols (that wont move but will shoot ya!), and active patrols.
However, I did see in a few ocasions some cargo ships nearing the port, or coming close to it. But there is no way to tell them apart from genericaly-generated single-spawned ships. |
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