SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-06-11, 03:21 AM   #1
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

How do i look at a dds file again ? Even though i have opened then a million times before . I just cannot remember for the life of me .
THE_MASK is offline   Reply With Quote
Old 09-06-11, 03:48 AM   #2
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
How do i look at a dds file again ? Even though i have opened then a million times before . I just cannot remember for the life of me .
Using photoshop and Nvidia's dds plugin: http://developer.nvidia.com/nvidia-t...dobe-photoshop
__________________

kapitan_zur_see is offline   Reply With Quote
Old 09-06-11, 04:56 AM   #3
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

thanks, sober!

__________________


urfisch is offline   Reply With Quote
Old 09-06-11, 07:57 AM   #4
stoppro
Sonar Guy
 
Join Date: Mar 2009
Location: vero beach fl
Posts: 380
Downloads: 495
Uploads: 0


Default

thank's sober, I was just wondering is there a way to set ability and or morale to the highest and leave it there so it stays the same all the time.I myself could do without this feature.there is engough to do without horsing with this. thanks!
__________________
win 10 64-msi-32gig cosair ddr4-ryzen9-5600evga gtx3060-corsair850watt-2-ssd 500 gig drives 1m2 1tig
stoppro is offline   Reply With Quote
Old 09-06-11, 09:41 AM   #5
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Thank you Sober
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 09-06-11, 02:58 PM   #6
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

I like the idea of the mod because the
- the success of an operation is also a question of the moral of your crew
- parameters for example max speed are uncertain and varies (maybe from day to day)

Some fundamental questions are:
What increases the moral?

What decreases the moral other than maintain diesel engines, maintain torpedo batteries and maintain torpedo warheads?

How many moral points do you have at campaign start?
ETsd4 is offline   Reply With Quote
Old 09-06-11, 06:39 PM   #7
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by ETsd4 View Post
I like the idea of the mod because the
- the success of an operation is also a question of the moral of your crew
- parameters for example max speed are uncertain and varies (maybe from day to day)

Some fundamental questions are:
What increases the moral?

What decreases the moral other than maintain diesel engines, maintain torpedo batteries and maintain torpedo warheads?

How many moral points do you have at campaign start?
again a good mod Sober !

thx for making it compatible with MCCD, any chance to make it compatible with "No Magic Skills v.1.5" mod ? (i realy like the idea beeing able sending the crew to rest, radio news rise moral, the special engineer repair ability together with the other effects of it)

questions above:
...while leaving the harbor, moral is very high but decrease over time automaticaly.

...using special abilitys, which will cost moral points will decrease them.

...using special abilitys, which will rise moral points rise them (the cook`s food for example).

...sinking enemy ships also rise moral points.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.