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[REL] SAS special abilities simplified (SH5)
[REL] SAS special abilities simplified (SH5)
Version 4 18/04/2012 You must start a new campaign Enable with the mod enabler (jsgme) Do not allow this mod to be overwritten by other mods . Deleted the silly crew abilities . Done away with the points system . Implimented a morale based system . http://www.subsim.com/radioroom/downloads.php?do=file&id=3367 |
http://img855.imageshack.us/img855/8...selenginey.jpg
http://img191.imageshack.us/img191/4610/torps.jpg http://img651.imageshack.us/img651/4766/torp2.jpg There are 2 versions . One version is for enabling if you have MCCD (more crew commands by dialogue) . Enable after MCCD . The other version is if you are not using MCCD . |
Have a play in the campaign . Test it out and tell me what needs changing for version 2 . Morale points cost , duration of ability , delete ability , add ability etc .
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care to elaborate on exactly what this mod does?
I mean, i kinda have an idea but, Its been so long since i've even seen the vanilla crew abilities, I dont know what to compare it to. |
Just enable with the mod enabler last . Start a second campaign , try it out . Uninstall the mod before loading your usual campaign .
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Sounds interesting, will try the MOD ! :yeah:
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How do i look at a dds file again ? Even though i have opened then a million times before . I just cannot remember for the life of me .
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thanks, sober!
:salute: |
thank's sober, I was just wondering is there a way to set ability and or morale to the highest and leave it there so it stays the same all the time.I myself could do without this feature.there is engough to do without horsing with this. thanks!
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:salute: Thank you :DL Sober :yeah:
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I like the idea of the mod because the
- the success of an operation is also a question of the moral of your crew - parameters for example max speed are uncertain and varies (maybe from day to day) Some fundamental questions are: What increases the moral? What decreases the moral other than maintain diesel engines, maintain torpedo batteries and maintain torpedo warheads? How many moral points do you have at campaign start? |
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thx for making it compatible with MCCD, any chance to make it compatible with "No Magic Skills v.1.5" mod ? (i realy like the idea beeing able sending the crew to rest, radio news rise moral, the special engineer repair ability together with the other effects of it) questions above: ...while leaving the harbor, moral is very high but decrease over time automaticaly. ...using special abilitys, which will cost moral points will decrease them. ...using special abilitys, which will rise moral points rise them (the cook`s food for example). ...sinking enemy ships also rise moral points. |
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Best regards, Magic |
Enabled with OHII V1.3. The special abilities are all dark and I can't use them in the starting port. I have plenty of morale since I haven't even left the dock yet.
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