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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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i assume your running real navigation, are all those marks on the map your navigator plotting where you are?
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#2 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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If you don't use real nav you should really give it a try guys. Its so much fun. Have a calculator handy though
![]() If you have Trevallys scripts installed he has a script where the navigator will automatically plot your position every so often. Coming into port using real navigation in the fog is a challenge ![]() |
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#3 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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but doesnt having the navigator plotting your position defeat the whole purpose?
im probably missing somethins with how these scripts work as ive never tried them before. |
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#4 |
Ace of the deep .
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Yeah but the navigator takes ages to do a celestial plot which is pretty accurate . So if you have to know where you are in a hurry he does a dead reckoning and its not accurate . The more dead reckoning your navigator does the worse he gets until he does a celestial plot again . he wont do a celestial plot in bad weather . I swear the further away from the equator you are the worse he is at it . Try navigating in fog . Not sure exactly where you are . Its awesome . Forgot to mention , seagulls are your new best friend . PS , nice story Trevally .
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#5 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Not really. You will find its much differnt than being able to look at your map and see your boat moving. I myself don't use the scripts much until getting close to port. Its kind of fun trying to do the math and figure how far you travel on your own. The speed charts come in handy then. Heres the way I do it. Figure out your distance to travel. We will say 530 km until we turn. Then using the chart figure out how many kms an hour we will travel. I have 14.82 on my scratch pad. I think thats 12knots. Not sure because I am not in game. For this example we will say the chart is telling us 14.82km for one hour of travel. So we take 530 divided by 14.82 gives us 35.7. That is in time now. so 35.7 hours to get 530km. That is over 24hours so we will divide that number by 24 which gives us 1.49. That is 1.49 days now. So now we can take .49 multiply that by 24 to give us hours again. That will be 11.76 hours. So from current time it will be 1 day and 11.76 hours. To get minutes you multiply .76 x 60 = 42 minutes. Adds more to the game imho. After one patrol you get very good with it. Might be easier ways but this is the method we use for dead reckoning in aviation and works just as well here. ![]() Once you get inside an hour, you an use the meters/minute chart. Edit: Sober beat me to it! |
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#6 | |
Navy Seal
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When close to land it can be real tricky ![]() I am looking at the map around our bases for landmarks (light house - shape of coast etc) and working out possition from that. Perhaps one day a kind modder could add the landmarks to the main map ![]() You can however use it another way (TDW likes to give us options). In options.py you can set the navigator to give you coords only. You would then have to mark the plots your self. |
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#7 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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well ive got SH5 on order so im finally gonna be diving into it over the next few weeks.
lookin forward to tryin that supermod your working on. ![]() |
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#8 |
Stowaway
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![]() ![]() Good article this, thanks. I did this only this morning using OH. I managed to get in through the front door, Brits drinking tea again. I managed a suface attack at night, I would not have tried this normally but I was running out of time and decided to risk all, made it with only three hours to spare. I had to dive a couple of times to get out of the way of destroyers, exciting stuff, last time I enjoyed this was SH3 I believe. I spent a bit of time later, reading up on Prien and his lads, dam those guys had some guts. I cannot help thinking where I would have been on this boat if I had been there, engin room I recon. How would I have dealt with the tension over the hours this raid must have taken. I am surprised no one has made a movie of this event. My hearty thanks go to the men who put open horizons together for this mission. |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Trev, was this a fix for OHIIv1.3? First time I've seen this one.
With my newest mod soup install with OHII v2.0 full I waited 4 days in in the 'Flow' for a capitol ship. Not a thing in the 'Flow' at all. Even scoured around outside but never saw a one. This was from 10/26/39 to 10/30/39. Ended up Failed.... got tired if sitting so we went hunting merchants. Could your Scapa Raid OHIIv1.3 be updated as a 'fix' for use with OHII v2.0 full?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#10 | |||
Navy Seal
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Hi Lexstock and welcome to Subsim
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![]() ****HINT**** ![]() Quote:
Date was ok OT: I often tell my wife that we have no **insert your own item here** left. She responds with "did you look" I say "yes" She then opens a drawer and hands me the **insert your own item here** ![]() Quote:
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#11 | |
Watch
![]() Join Date: Jan 2013
Posts: 21
Downloads: 108
Uploads: 0
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I ran out of torpedo's so I headed back, I just refitted, and now I'll head back up there to check it out again. I hope you're right! Grtz |
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