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Old 09-05-11, 07:16 PM   #1
Laffertytig
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but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
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Old 09-05-11, 08:08 PM   #2
THE_MASK
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
Yeah but the navigator takes ages to do a celestial plot which is pretty accurate . So if you have to know where you are in a hurry he does a dead reckoning and its not accurate . The more dead reckoning your navigator does the worse he gets until he does a celestial plot again . he wont do a celestial plot in bad weather . I swear the further away from the equator you are the worse he is at it . Try navigating in fog . Not sure exactly where you are . Its awesome . Forgot to mention , seagulls are your new best friend . PS , nice story Trevally .
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Old 09-05-11, 08:12 PM   #3
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.

Not really. You will find its much differnt than being able to look at your map and see your boat moving. I myself don't use the scripts much until getting close to port. Its kind of fun trying to do the math and figure how far you travel on your own. The speed charts come in handy then.

Heres the way I do it.

Figure out your distance to travel. We will say 530 km until we turn.

Then using the chart figure out how many kms an hour we will travel.

I have 14.82 on my scratch pad. I think thats 12knots. Not sure because I am not in game. For this example we will say the chart is telling us 14.82km for one hour of travel.

So we take 530 divided by 14.82 gives us 35.7. That is in time now. so 35.7 hours to get 530km. That is over 24hours so we will divide that number by 24 which gives us 1.49. That is 1.49 days now. So now we can take .49 multiply that by 24 to give us hours again. That will be 11.76 hours. So from current time it will be 1 day and 11.76 hours. To get minutes you multiply .76 x 60 = 42 minutes. Adds more to the game imho. After one patrol you get very good with it.

Might be easier ways but this is the method we use for dead reckoning in aviation and works just as well here.

Once you get inside an hour, you an use the meters/minute chart.


Edit: Sober beat me to it!
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Old 09-06-11, 10:52 AM   #4
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
Yes as people have said there is still some risk when using real nav they way I use it.
When close to land it can be real tricky

I am looking at the map around our bases for landmarks (light house - shape of coast etc) and working out possition from that.

Perhaps one day a kind modder could add the landmarks to the main map

You can however use it another way (TDW likes to give us options).
In options.py you can set the navigator to give you coords only.
You would then have to mark the plots your self.
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Old 09-06-11, 04:44 PM   #5
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well ive got SH5 on order so im finally gonna be diving into it over the next few weeks.

lookin forward to tryin that supermod your working on.
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Old 09-09-11, 12:19 PM   #6
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Good article this, thanks. I did this only this morning using OH. I managed to get in through the front door, Brits drinking tea again. I managed a suface attack at night, I would not have tried this normally but I was running out of time and decided to risk all, made it with only three hours to spare. I had to dive a couple of times to get out of the way of destroyers, exciting stuff, last time I enjoyed this was SH3 I believe.

I spent a bit of time later, reading up on Prien and his lads, dam those guys had some guts. I cannot help thinking where I would have been on this boat if I had been there, engin room I recon. How would I have dealt with the tension over the hours this raid must have taken. I am surprised no one has made a movie of this event.

My hearty thanks go to the men who put open horizons together for this mission.
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Old 01-22-12, 05:24 PM   #7
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I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches.
I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes.
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Old 01-22-12, 06:16 PM   #8
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Quote:
Originally Posted by Thaine View Post
I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches.
I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes.

What is your game settings
are you using real nav
do you have irai set at 100%

These things will change just how easy it is to get in and out
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Old 02-04-13, 08:53 PM   #9
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Trev, was this a fix for OHIIv1.3? First time I've seen this one.

With my newest mod soup install with OHII v2.0 full I waited 4 days in in the 'Flow' for a capitol ship. Not a thing in the 'Flow' at all. Even scoured around outside but never saw a one. This was from 10/26/39 to 10/30/39. Ended up Failed.... got tired if sitting so we went hunting merchants.

Could your Scapa Raid OHIIv1.3 be updated as a 'fix' for use with OHII v2.0 full?
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Old 02-05-13, 08:13 AM   #10
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Hi Lexstock and welcome to Subsim

Quote:
Originally Posted by Lexstock View Post
I did this mission earlier, got in the harbor, all for some merchants and Destroyers, I couldn't find a capitalship anywhere.
You did not look everywhere

****HINT****





Quote:
I'm not sure if maybe it's bugged, or because I went there on 3 OCT instead of 14 OCT? Kinda sucked though.
No bugs
Date was ok

OT: I often tell my wife that we have no **insert your own item here** left.
She responds with "did you look"
I say "yes"
She then opens a drawer and hands me the **insert your own item here**



Quote:
Here is my modlist, maybe somthing in there is 'cause it. I got this list from the donating-bonus, some of them where outdated and I replaced them with newer ones, without changing the order. Probably some others in there might be outdated as well. I hope someone can help me with this.
There is nothing wrong, look here is the cap ship
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Old 02-05-13, 09:05 AM   #11
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Quote:
Originally Posted by Trevally. View Post
Hi Lexstock and welcome to Subsim



You did not look everywhere

****HINT****







No bugs
Date was ok

OT: I often tell my wife that we have no **insert your own item here** left.
She responds with "did you look"
I say "yes"
She then opens a drawer and hands me the **insert your own item here**





There is nothing wrong, look here is the cap ship
Thanks for the quick response Trevally! I do believe I looked there though.
I ran out of torpedo's so I headed back, I just refitted, and now I'll head back up there to check it out again. I hope you're right!

Grtz
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Old 02-05-13, 09:49 AM   #12
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Hmm, I went back to that exact location that you showed me, and I can only find some destroyers and a merchant on that place. The ships are installed though, I can look at them in the Museum thing.
Also, none of those ships start attacking me. I'm guessing the yellow full circle around destroyers is their hearing range, if I race through there at Ahead Flank, none of them come investigate or somthing.

I guess I'll just do a clean install of the entire game and the mods, maybe that'll fix it. I've been screwing around with mods, without reinstalling the game, and I read that might cause some issue's aswell. I'm going to do that now, and I hope it's fixed then.

Grtz!
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Old 02-09-13, 12:41 PM   #13
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Just wanted to say that after the fresh install, everything is working pretty stable and oké! The mission was a success! Still having some doubts about the AI response, but still, it was fun.
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