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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1186 | |
Navy Seal
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![]() When game first loads with v1.3, the subnets will start with a few meter sticking out of the water. This will last only a few moment and they will sink to the correct level where only the floats will be seen on the surface. You will only see this happen if you save and load a game when you are close to the nets ![]() |
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#1187 | |
Navy Seal
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The zone file for the spottable mines is an older version (I think). ![]() You should use the zone from FX v0.19 if you have it installed. Perhaps TDW can check this. |
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#1188 | |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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So i copy the zone from fx v0.19 and to in spottable mines ![]() |
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#1189 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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![]() ![]() REALLY starting to enjoy SH5 for the first time since I bought it (back when it first came out) due to your efforts! Last edited by Faamecanic; 09-05-11 at 08:53 PM. |
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#1190 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Oh and not complaining..but just wondering:
It seems the NAV map (access by the Helm wheel) does not match the terrain in Kiel and other areas. I set my course out of Keil and thru the Canal...and good thing I didnt hit a TC higher than 32x. I popped up on the bridge and WHOA!!! I was heading right toward and island ![]() Same thing with some of the channels were in the city at the end of Keil canal. And it also appears the lack of some noise from boats while manning the Hydro station is a known issue and being worked? |
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#1191 | |
Black Magic
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216=DistressFlareWarship 217=DistressFlareMerchant 218=SmokeSmall 219=SmokeMedium 220=SmokeLarge 221=Mine 222=None ;**************** FX Update improved zones 223=NFlotCapsize 224=NFlotFlood |
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#1192 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#1193 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() (If I have correctly understood your question ![]() |
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#1194 |
Swabbie
![]() Join Date: Jun 2010
Posts: 5
Downloads: 61
Uploads: 0
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very well done
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#1195 |
Silent Hunter
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#1196 |
Swabbie
![]() Join Date: Jun 2010
Posts: 5
Downloads: 61
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There is only one problem, I can't get to download the file. When I try to, it says I've downloaded too much for today. However I only downloaded one file today!
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#1197 | |
Silent Hunter
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Best regards, Magic |
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#1198 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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What is this the mod TDW_Mines_Subnets_Spottable (OH II v1.3)?
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#1199 |
Navy Seal
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The mines and subnets in OHII can't be spotted by your crew.
You can download a map frompost 1 to show where they are so you can take action in those areas. The "TDW_Mines_Subnets_Spottable (OH II v1.3)" mod is added for those you want to detect the mines. this will allow your sonar to hear them. It is an add-on mod and should be installed after OHII v1.3 |
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#1200 | |
Navy Seal
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![]() ![]() ![]() Or do you mean some other area ![]() |
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