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Old 09-05-11, 02:26 AM   #1171
Vit
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Quote:
Originally Posted by Trevally. View Post
I have had a look at "mtns - OHII&HarbourAdditon_Fix_1_0f"

There are 4 campaign layers shared by the two mods:-
Enviro
Grouptype
Harbour
PlayerBase

Enviro
This is the layer with the mines and subnet.
You are not seeing subnets or mines as they have been changed in this layer. Some nets are there but no mines.
To Fix - use the environmental.mis from OH II in all campaign folders.

GroupType
This layer controls the convoys for the campaign system.
This file is good (a lot has been added) and will work with OH II v1.2

Harbour
This layer is for buoys etc in the harbour. All good

PlayerBase
This file sets all the ships you can see in a harbour.
There have been a lot of changes here. I will need to test

So - there is the problem. You need to use the enviro from OH II to see the nets and mines.
Whether you plan to combine two mods OH II and MTNS in one. It would be very cool! After all campaign OH II is the best for SH 5 and if in it there will be such a huge variety of ships as in MTNS that it will be the best of mods for SH5 from all!
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Old 09-05-11, 03:58 AM   #1172
Monte
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Default OHII and planes

Hi all!
I am in costal waters in the east of England for round about 1 week now.
Could you please tell me, if there should be planes and air strikes at the beginning of the war.
I haven´t seen any plane and I use my radio man as often as I can to attract somebody.

Greetings and thx
Monte
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Old 09-05-11, 04:27 AM   #1173
uekel
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Hello Vit!
Quote:
Originally Posted by Vit View Post
Whether you plan to combine two mods OH II and MTNS in one. It would be very cool! After all campaign OH II is the best for SH 5 and if in it there will be such a huge variety of ships as in MTNS that it will be the best of mods for SH5 from all!
When the Version 1.3 of "Open Horizons II" is public, I rework this: http://www.subsim.com/radioroom/show...&postcount=166.

It enable the interaction of the three mods, "Open Horizons II full" (OHII), "Harbour_Addition_Environment_Enhancement Mod v0.5" and "more traffic, nations and ships" (mtns).

greetings

uekel

Last edited by uekel; 09-05-11 at 04:40 AM.
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Old 09-05-11, 04:42 AM   #1174
Vit
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Quote:
Originally Posted by uekel View Post
Hello Vit!
When the Version 1.3 of "Open Horizons II" is public, I rework this: http://www.subsim.com/radioroom/show...&postcount=166.

It enable the interaction of the three mods, "Open Horizons II full" (OHII), "Harbour_Addition_Environment_Enhancement Mod v0.5" and "more traffic, nations and ships" (mtns).

greetings

uekel
COOL!!
With impatience I will wait for results!
It will be something unique and grandiose if at you all turns out!
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Old 09-05-11, 07:16 AM   #1175
ETsd4
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Quote:
Originally Posted by uekel View Post
Hello Vit!
When the Version 1.3 of "Open Horizons II" is public, I rework this: http://www.subsim.com/radioroom/show...&postcount=166.

It enable the interaction of the three mods, "Open Horizons II full" (OHII), "Harbour_Addition_Environment_Enhancement Mod v0.5" and "more traffic, nations and ships" (mtns).

greetings

uekel
Appreaciate it.
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Old 09-05-11, 09:08 AM   #1176
NONONO
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guys did in Germany was supporting aircraft carriers in World War II, and the mod Open Horizons II - the SH5 campaign reworked there, in my auxiliary supporting aircraft carriers and aircraft carriers were the U.S. and UK, and at the axis, in Japanese.
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Old 09-05-11, 10:07 AM   #1177
Faamecanic
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Default

Does this Mod have the effect the pitch and roll when under a Depth Charge attack like in your video? Or do I still need to load Stoianm Pitch and roll?

Also Im getting some CTDs. I can play for an hour or two but then CTD. One was near Keil, and another just after I left the Western mouth of Keil out to my first patrol to England.

I hope my Mod order was correct...here is what I have installed, and the order I installed them in:

New UIs_TDC_6_7_0_ByTheDarkWraith

New UIs_TDC_6_7_0_alt_officer_wounded

TDW_DC_Water_Disturbances_v2_0

TDW__Mines_Subnets_Spotable (OH II v1.2)

Open Horizons II Full v1.2
OHII and Light Campaign Radio Messages v3

Critical Hits 1.1 Torpedos

Stoianm pitch&roll for SH5 V1

Grossdeutscher Rundfunk


Oh and one other question.... does OHII work with BARF? (Better and More Realistic Floating?) I really liked what he did with ship HPs and adding variables for ship sinking vs. damage. Reminded me a lot of what the guys did in TGW for SH3.

Last edited by Faamecanic; 09-05-11 at 02:13 PM.
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Old 09-05-11, 02:48 PM   #1178
Magic1111
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Quote:
Originally Posted by grave2000ca View Post
great mod, thanks!
Welcome aboard !!!
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Old 09-05-11, 02:49 PM   #1179
Magic1111
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Quote:
Originally Posted by Faamecanic View Post

Oh and one other question.... does OHII work with BARF? (Better and More Realistic Floating?) I really liked what he did with ship HPs and adding variables for ship sinking vs. damage. Reminded me a lot of what the guys did in TGW for SH3.
BARF is in TDW UI MOD included, you don´t need it as an separate MOD !

Best regards,
Magic
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Old 09-05-11, 02:51 PM   #1180
Magic1111
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Quote:
Originally Posted by Trevally. View Post

I will release v1.3 today.
Hi Trevally !

When do you think come the new version 1.3 out ?

Best regards,
Magic
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Old 09-05-11, 04:06 PM   #1181
Trevally.
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Quote:
Originally Posted by Faamecanic View Post
Does this Mod have the effect the pitch and roll when under a Depth Charge attack like in your video? Or do I still need to load Stoianm Pitch and roll?

Also Im getting some CTDs. I can play for an hour or two but then CTD. One was near Keil, and another just after I left the Western mouth of Keil out to my first patrol to England.

I hope my Mod order was correct...here is what I have installed, and the order I installed them in:

New UIs_TDC_6_7_0_ByTheDarkWraith

New UIs_TDC_6_7_0_alt_officer_wounded

TDW_DC_Water_Disturbances_v2_0

TDW__Mines_Subnets_Spotable (OH II v1.2) <<<<<<SWAP

Open Horizons II Full v1.2 <<<<<<<<<SWAP
OHII and Light Campaign Radio Messages v3

Critical Hits 1.1 Torpedos

Stoianm pitch&roll for SH5 V1

Grossdeutscher Rundfunk


Oh and one other question.... does OHII work with BARF? (Better and More Realistic Floating?) I really liked what he did with ship HPs and adding variables for ship sinking vs. damage. Reminded me a lot of what the guys did in TGW for SH3.
Hi Faamecanic

For your mod list - you should swap these file so OHII is before spottable mines.
For BARF - you should check out TDWs FX mod.
It does this and more - place it first in your list

You should also check out IRAI - place after FX mod in your list
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Old 09-05-11, 04:09 PM   #1182
Trevally.
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OH II v1.3 - see post 1

re-worked scapa for better fps
fixed subnets in scapa flow (thanks again TDW)
Rongels frozen flag fix
fixed silent (hydro) coastal ships
made fishing boats and tugs silents in hydro and no hydro line on map
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Old 09-05-11, 04:13 PM   #1183
Magic1111
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Quote:
Originally Posted by Trevally. View Post
OH II v1.3 - see post 1

re-worked scapa for better fps
fixed subnets in scapa flow (thanks again TDW)
Rongels frozen flag fix
fixed silent (hydro) coastal ships
made fishing boats and tugs silents in hydro and no hydro line on map
Aaah, wonderful !

Many thx Trevally, excellent work !!!

Best regards,
Magic
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Old 09-05-11, 04:25 PM   #1184
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
fixed subnets in scapa flow (thanks again TDW)
should include something in post #1 about the subnets (the whole floating thing ) so that people don't freak
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Old 09-05-11, 04:33 PM   #1185
dem
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Hi Trevally

"There is a known conflict between OH II and TDWS FX mod.
To fix - delete the zone.cfg file from OH II/data"


Do i also have do delete the zone cfg from
TDW_Mines_Subnets_Spottable (OH II v1.3)

Dem
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