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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1171 | |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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#1172 |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
Uploads: 0
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Hi all!
I am in costal waters in the east of England for round about 1 week now. Could you please tell me, if there should be planes and air strikes at the beginning of the war. I haven´t seen any plane and I use my radio man as often as I can to attract somebody. Greetings and thx Monte |
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#1173 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hello Vit!
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It enable the interaction of the three mods, "Open Horizons II full" (OHII), "Harbour_Addition_Environment_Enhancement Mod v0.5" and "more traffic, nations and ships" (mtns). greetings uekel
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 09-05-11 at 04:40 AM. |
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#1174 | |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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![]() With impatience I will wait for results! ![]() It will be something unique and grandiose if at you all turns out! ![]() |
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#1175 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#1176 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
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guys did in Germany was supporting aircraft carriers in World War II, and the mod Open Horizons II - the SH5 campaign reworked there, in my auxiliary supporting aircraft carriers and aircraft carriers were the U.S. and UK, and at the axis, in Japanese.
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#1177 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Does this Mod have the effect the pitch and roll when under a Depth Charge attack like in your video? Or do I still need to load Stoianm Pitch and roll?
Also Im getting some CTDs. I can play for an hour or two but then CTD. One was near Keil, and another just after I left the Western mouth of Keil out to my first patrol to England. I hope my Mod order was correct...here is what I have installed, and the order I installed them in: New UIs_TDC_6_7_0_ByTheDarkWraith New UIs_TDC_6_7_0_alt_officer_wounded TDW_DC_Water_Disturbances_v2_0 TDW__Mines_Subnets_Spotable (OH II v1.2) Open Horizons II Full v1.2 OHII and Light Campaign Radio Messages v3 Critical Hits 1.1 Torpedos Stoianm pitch&roll for SH5 V1 Grossdeutscher Rundfunk Oh and one other question.... does OHII work with BARF? (Better and More Realistic Floating?) I really liked what he did with ship HPs and adding variables for ship sinking vs. damage. Reminded me a lot of what the guys did in TGW for SH3. Last edited by Faamecanic; 09-05-11 at 02:13 PM. |
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#1178 |
Silent Hunter
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#1179 | |
Silent Hunter
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Best regards, Magic |
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#1180 |
Silent Hunter
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Hi Trevally !
When do you think come the new version 1.3 out ? ![]() Best regards, Magic ![]() |
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#1181 | |
Navy Seal
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For your mod list - you should swap these file so OHII is before spottable mines. For BARF - you should check out TDWs FX mod. It does this and more - place it first in your list ![]() You should also check out IRAI - place after FX mod in your list |
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#1182 |
Navy Seal
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OH II v1.3 - see post 1
![]() re-worked scapa for better fps fixed subnets in scapa flow (thanks again TDW) Rongels frozen flag fix fixed silent (hydro) coastal ships made fishing boats and tugs silents in hydro and no hydro line on map |
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#1183 | |
Silent Hunter
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![]() Many thx Trevally, excellent work !!! ![]() Best regards, Magic ![]() |
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#1184 |
Black Magic
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#1185 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Hi Trevally
"There is a known conflict between OH II and TDWS FX mod. To fix - delete the zone.cfg file from OH II/data" Do i also have do delete the zone cfg from TDW_Mines_Subnets_Spottable (OH II v1.3) Dem |
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