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Old 08-27-11, 11:36 AM   #11
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
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Quote:
Originally Posted by Vit View Post
Yea. I started new campaign with OH II.
Tell, what files are answer for a location of subnets, minefields in campaign? I tried to understand, but have understood nothing. And if you use mtns pay attention to files which are replaced in OH II and then in game look, whether there will be subnets and mines.
I will be grateful, if you then it explain all to me!
Can these two mods will turn out to combine so that there were no losses. Thanks, friend!
I have had a look at "mtns - OHII&HarbourAdditon_Fix_1_0f"

There are 4 campaign layers shared by the two mods:-
Enviro
Grouptype
Harbour
PlayerBase

Enviro
This is the layer with the mines and subnet.
You are not seeing subnets or mines as they have been changed in this layer. Some nets are there but no mines.
To Fix - use the environmental.mis from OH II in all campaign folders.

GroupType
This layer controls the convoys for the campaign system.
This file is good (a lot has been added) and will work with OH II v1.2

Harbour
This layer is for buoys etc in the harbour. All good

PlayerBase
This file sets all the ships you can see in a harbour.
There have been a lot of changes here. I will need to test

So - there is the problem. You need to use the enviro from OH II to see the nets and mines.
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