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Old 09-01-11, 07:47 PM   #1
theroc44
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Default Question about file sh3.sdl

What does this file do exactly? The sh3.sdl file anyone can tell me definitively
Thanks
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Old 09-01-11, 07:50 PM   #2
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What does this file do exactly? The sh3.sdl file anyone can tell me definitively
Thanks
It's the game's master sound mixer. It defines all sounds that can possibly be used in game (whether sound is effect, hydro sound, etc.). You have to define a new sound here or you will not hear it in game.
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Old 09-01-11, 07:57 PM   #3
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It's the game's master sound mixer. It defines all sounds that can possibly be used in game (whether sound is effect, hydro sound, etc.). You have to define a new sound here or you will not hear it in game.
So if your adding sounds like lets say depth charge shake which has a sdl and thmesen sound pack sdl. Which one should be installed first. Do they over write each other. Im not sure how jsgme functions when theres mulitple sdl files over 3 or 4 different sound mods?
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Old 09-01-11, 08:26 PM   #4
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So if your adding sounds like lets say depth charge shake which has a sdl and thmesen sound pack sdl. Which one should be installed first. Do they over write each other. Im not sure how jsgme functions when theres mulitple sdl files over 3 or 4 different sound mods?
when JSGME 'installs' a mod it overwrites all files in conflict. So the last mod that modified a file 'wins'. You have to manually edit the sdl file to add entries from other mods (or use my SDL editor app)
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Old 09-01-11, 08:37 PM   #5
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when JSGME 'installs' a mod it overwrites all files in conflict. So the last mod that modified a file 'wins'. You have to manually edit the sdl file to add entries from other mods (or use my SDL editor app)

Dark where can i with your permission of course obtain your sdl editor app, thanks again
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Old 09-01-11, 08:51 PM   #6
frau kaleun
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You can use S3D to edit .sdl files (and a whole lot more):

http://s3d.skwas.com/
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Old 09-01-11, 09:01 PM   #7
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Dark where can i with your permission of course obtain your sdl editor app, thanks again
it's available freely in the SH5 mods forum: http://www.subsim.com/radioroom/show...96&postcount=1

It works with SH 3/4/5 .sdl files

I don't use S3D so don't even ask me about it
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Old 09-01-11, 09:19 PM   #8
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it's available freely in the SH5 mods forum: http://www.subsim.com/radioroom/show...96&postcount=1

It works with SH 3/4/5 .sdl files

I don't use S3D so don't even ask me about it
Much abliged now i can edit my person own sound list thanks so much
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Old 09-01-11, 09:23 PM   #9
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Much abliged now i can edit my person own sound list thanks so much
Remember that the .sdl file just registers sounds with the game (and how the game uses the sound). If you register new sounds in the .sdl file you'll have to invoke them by adding SoundSource entries (usually to .dsd files) tied to the object/effect needing/wanting sound.
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Old 09-01-11, 09:36 PM   #10
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Remember that the .sdl file just registers sounds with the game (and how the game uses the sound). If you register new sounds in the .sdl file you'll have to invoke them by adding SoundSource entries (usually to .dsd files) tied to the object/effect needing/wanting sound.
i was just thinking of combining already multiple .sdl so i can use them together. I dont want to make a new sdl file i just want to make an sdl file that has all the sounds incorporated togther. Are you saying that i need a .dsd in order for the game to correctly understand the new combined list?
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Old 09-01-11, 09:43 PM   #11
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i was just thinking of combining already multiple .sdl so i can use them together. I dont want to make a new sdl file i just want to make an sdl file that has all the sounds incorporated togther. Are you saying that i need a .dsd in order for the game to correctly understand the new combined list?
nope If you use my app just merge the two sdl files together. Keep merging sdl files till you get your 'master' sdl file When you merge with my app it will add all the missing entries into the other sdl file.
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Old 09-01-11, 09:45 PM   #12
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I just want these .sdl to work together.
Depth charge shake- has it own .sdl
FM interior 1.0- same thing
ACes multimod compatability 1.6- own .sdl
Aces st. nazaire 5.1 -own sdl
Thomsens sound pack v3.2- own sdl
WAC 4.1 animated-own sdl
WAC interior start-sdl
Extras for wilhelmshaven-sdl
Damage mod 30_71- has its own sdl


All these files have a seperate sdl, i want to make sure that each ones specific sound gets added and of course and redundant ones get the boot. I admit im not a experienced modder but i want to make sure that all these get together compatble wise.
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Old 09-01-11, 09:46 PM   #13
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Originally Posted by TheDarkWraith View Post
nope If you use my app just merge the two sdl files together. Keep merging sdl files till you get your 'master' sdl file When you merge with my app it will add all the missing entries into the other sdl file.

So i can combine my list above or is there something there that doesnt look right ? lol im trying to learn here lol
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Old 09-01-11, 09:49 PM   #14
frau kaleun
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Quote:
Originally Posted by theroc44 View Post
I just want these .sdl to work together.
Depth charge shake- has it own .sdl
FM interior 1.0- same thing
ACes multimod compatability 1.6- own .sdl
Aces st. nazaire 5.1 -own sdl
Thomsens sound pack v3.2- own sdl
WAC 4.1 animated-own sdl
WAC interior start-sdl
Extras for wilhelmshaven-sdl
Damage mod 30_71- has its own sdl


All these files have a seperate sdl, i want to make sure that each ones specific sound gets added and of course and redundant ones get the boot. I admit im not a experienced modder but i want to make sure that all these get together compatble wise.
The .sdl file in Aces' compatibility fix already has everything in it that is needed for several of the mods in your list. The documentation that comes with it should tell you which ones it takes care of, so you will only have to worry about the other ones.
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Old 09-01-11, 09:56 PM   #15
theroc44
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The .sdl file in Aces' compatibility fix already has everything in it that is needed for several of the mods in your list. The documentation that comes with it should tell you which ones it takes care of, so you will only have to worry about the other ones.
didnt know that gonna re read the readme. I just been going thru each mod looking for conflicts and trying to get this all sorted that saves me a bunch of time thanks Frau
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