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Old 09-01-11, 09:36 PM   #1
theroc44
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Originally Posted by TheDarkWraith View Post
Remember that the .sdl file just registers sounds with the game (and how the game uses the sound). If you register new sounds in the .sdl file you'll have to invoke them by adding SoundSource entries (usually to .dsd files) tied to the object/effect needing/wanting sound.
i was just thinking of combining already multiple .sdl so i can use them together. I dont want to make a new sdl file i just want to make an sdl file that has all the sounds incorporated togther. Are you saying that i need a .dsd in order for the game to correctly understand the new combined list?
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Old 09-01-11, 09:43 PM   #2
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i was just thinking of combining already multiple .sdl so i can use them together. I dont want to make a new sdl file i just want to make an sdl file that has all the sounds incorporated togther. Are you saying that i need a .dsd in order for the game to correctly understand the new combined list?
nope If you use my app just merge the two sdl files together. Keep merging sdl files till you get your 'master' sdl file When you merge with my app it will add all the missing entries into the other sdl file.
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Old 09-01-11, 09:46 PM   #3
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nope If you use my app just merge the two sdl files together. Keep merging sdl files till you get your 'master' sdl file When you merge with my app it will add all the missing entries into the other sdl file.

So i can combine my list above or is there something there that doesnt look right ? lol im trying to learn here lol
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Old 09-01-11, 09:45 PM   #4
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I just want these .sdl to work together.
Depth charge shake- has it own .sdl
FM interior 1.0- same thing
ACes multimod compatability 1.6- own .sdl
Aces st. nazaire 5.1 -own sdl
Thomsens sound pack v3.2- own sdl
WAC 4.1 animated-own sdl
WAC interior start-sdl
Extras for wilhelmshaven-sdl
Damage mod 30_71- has its own sdl


All these files have a seperate sdl, i want to make sure that each ones specific sound gets added and of course and redundant ones get the boot. I admit im not a experienced modder but i want to make sure that all these get together compatble wise.
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Old 09-01-11, 09:49 PM   #5
frau kaleun
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Originally Posted by theroc44 View Post
I just want these .sdl to work together.
Depth charge shake- has it own .sdl
FM interior 1.0- same thing
ACes multimod compatability 1.6- own .sdl
Aces st. nazaire 5.1 -own sdl
Thomsens sound pack v3.2- own sdl
WAC 4.1 animated-own sdl
WAC interior start-sdl
Extras for wilhelmshaven-sdl
Damage mod 30_71- has its own sdl


All these files have a seperate sdl, i want to make sure that each ones specific sound gets added and of course and redundant ones get the boot. I admit im not a experienced modder but i want to make sure that all these get together compatble wise.
The .sdl file in Aces' compatibility fix already has everything in it that is needed for several of the mods in your list. The documentation that comes with it should tell you which ones it takes care of, so you will only have to worry about the other ones.
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Old 09-01-11, 09:56 PM   #6
theroc44
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Originally Posted by frau kaleun View Post
The .sdl file in Aces' compatibility fix already has everything in it that is needed for several of the mods in your list. The documentation that comes with it should tell you which ones it takes care of, so you will only have to worry about the other ones.
didnt know that gonna re read the readme. I just been going thru each mod looking for conflicts and trying to get this all sorted that saves me a bunch of time thanks Frau
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Old 09-01-11, 10:00 PM   #7
TheDarkWraith
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didnt know that gonna re read the readme. I just been going thru each mod looking for conflicts and trying to get this all sorted that saves me a bunch of time thanks Frau
just to double check you can load up that already merged .sdl file and compare it to the list of mod's .sdl files to ensure everything is included in it
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Old 09-01-11, 10:01 PM   #8
theroc44
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just to double check you can load up that already merged .sdl file and compare it to the list of mod's .sdl files to ensure everything is included in it

Will do i got a seperate test SH3 just for this reason. Im combining a few sdl's now will see if i can get a stable one. Do i need to put the SDL.cfg in the sdl editor in SH3 folder? Thanks again Darkwraith
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Old 09-02-11, 08:20 AM   #9
frau kaleun
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Will do i got a seperate test SH3 just for this reason.
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