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Old 08-29-11, 02:05 PM   #11
Rongel
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Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by Trevally. View Post

@Rongel
If we change all 104s to 102s in the sea folder and roster - the campaign will use them when it wants to use cargo ships (102).
When it wants to use coastal ships - it will not find any.

Unit types are used in the campaign in the traffic and convoy layers. They are also used defside file. Some layers (playerbase) can use unit types as well.

So to change this to no 104s in tha campaign would be a very big task.
Unless someone knows of an app that can scan a text file changing 104 to 102

For testing in campaign.
Has anyone heard a hog island or a NKSCS N3SA1 in the hydro.
These are stock ships that have been changed to coastal (104) for the campaign
Hi! I tested Hog Island too but no sound, not a peep, no contact at all. I believe that its the same with NKSCS N3SA1 (what a horror of a name!). So coastal vessels go undetected. And that is not nice at all. I wonder if we could change coastal vessel-class settings to make them audible. Maybe the whole class is remains of SH 4 small saipan-boats?

Anyway, I could change the ships from 104 to 102 by editing the Sea and Roster files if it doesn't mess the campaign too much. However, silent ships aren't nice either. I spotted few mistakes also in the imported ships, so I could make somekind of patch. I also hope to know how to fix the frozen flags. Sadly i'm in a epic hurry now, so it would be probably after week or two.

And must test more. This is Stormy's find is weird, I thought all need fixing:

Quote:
testing further, next ship in the channel is a "Uekel Medium Composite Frighter", it is reported and i also hear it using hydrophone, without any modification to its .dsd file
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