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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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[REL] JSGME mod validator
DO NOT USE VERSIONS PRIOR TO V1.0.6 AS THEY DO NOT REPORT CONFLICTING FILES CORRECTLY!
This app will check your mods installed via JSGME to see if they are installed correctly. What I mean by installed correctly is whether the mod contains a \data folder or not under the mod's folder. 99% of all mods have a data folder, there are only a few that modify only the root game's files. This app can also check items in mods to see if they contain them. As it is scanning mods it will check to see if the mod contains any of the items you specified to monitor. If found it will post about it. After it is done scanning all mods it will go through all the items you told it to monitor and it will tell you which mod modified that item last. VERY HELPFUL ![]() To specify items to monitor edit the jsgmevalidator.cfg file. The app also checks for mod conflicts and if any are found it will report the conflicting mods and also the conflicting files along with whether the created dates are equal or not, the last accessed dates are equal or not, the last accessed write dates are equal or not, and whether the sizes are equal or not You have the ability to send output log to text file (File-->Save as...) You can re-validate by clicking File-->Validate You now have option choose install path to SH3 or SH5 or have it read from registry The app will get the path to the needed JSGME files from the install path The app will now also tell you what file version of the game's .exe file you have v1.0.11: http://www.gamefront.com/files/20758...DarkWraith_zip Last edited by TheDarkWraith; 09-08-11 at 06:01 PM. |
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#2 |
Ace of the deep .
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No more noob posts . This mod doesnt work
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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TDW,
I know when you are silent, something good is in the works....FANTASTIC! ![]() ![]() ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 08-27-11 at 11:05 PM. |
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#4 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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Many Thanks, TDW! Another incredible work!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#5 |
Black Magic
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If you have any ideas for this don't be shy, speak up
![]() If you have any ideas for other apps once again don't be shy, speak up (I'm in a programming mood recently) ![]() |
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#6 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Is there a way to include in the JSGME mod, all conflicts..etc?
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#7 |
Black Magic
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#8 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Ya, I guess you can say the "grayed out" areas in JSGME.
I know that JSGME shows them, but it would be nice to have a "notepad" copy. It would show all mods that are having conflicts with which mods.
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 08-27-11 at 11:52 PM. |
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#9 |
Black Magic
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#10 |
Black Magic
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How's something like this for mod conflicts:
JSGME Mod Validator v1.0.3 by TheDarkWraith C:\Users\CR\Documents\Visual Studio 2008\Projects\JSGMEModValidator\JSGMEModValidator\ bin\Release\jsgmemodvalidator.cfg exists=True Reading in items to look for in mods... not looking for any items using Silent Hunter V MODS installed: RemoveLogoIntroTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith FX_Update_0_0_20_ByTheDarkWraith Mod conflicts: FX_Update_0_0_20_ByTheDarkWraith conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith Validating mods... Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith installed correctly Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith installed correctly ![]() |
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#11 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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That's ok but I would like to see;
(mod name) conflicts with ....... (mod name) conflicts with ....... (mod name) conflicts with ....... etc. sorry i didn't see your conflicts line....if it shows all mods in conflict.
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#12 | |
Black Magic
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![]() Quote:
![]() Thinking of having it show files that are in conflict also ![]() |
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#13 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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And another request;
I'm refering to my "caustics" mod @ see original post; http://www.subsim.com/radioroom/show...t=186993nhaced caustics - finally. "Kapitan, Thanks for the heads up! I've already downloaded the newest version. BTW, I did not thank you and TDW adequately for all the help you fellas gave me to get started using the Goblin editor. Thank you both. ![]() ![]() ![]() Also, I would like for you orTDW to incorporate this mod with others you have created if possible."
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#14 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Very nice TDW! Now if you could whip up a feature that would come to my house, reinstall SH5, search, download, and install all "essential" mods I may just get back into this sim.
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#15 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Great!!! Thanks TDW : Up:
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