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-   -   [REL] JSGME mod validator (https://www.subsim.com/radioroom/showthread.php?t=187245)

TheDarkWraith 08-27-11 07:24 PM

[REL] JSGME mod validator
 
DO NOT USE VERSIONS PRIOR TO V1.0.6 AS THEY DO NOT REPORT CONFLICTING FILES CORRECTLY!

This app will check your mods installed via JSGME to see if they are installed correctly. What I mean by installed correctly is whether the mod contains a \data folder or not under the mod's folder. 99% of all mods have a data folder, there are only a few that modify only the root game's files.

This app can also check items in mods to see if they contain them. As it is scanning mods it will check to see if the mod contains any of the items you specified to monitor. If found it will post about it. After it is done scanning all mods it will go through all the items you told it to monitor and it will tell you which mod modified that item last. VERY HELPFUL :yeah:

To specify items to monitor edit the jsgmevalidator.cfg file.

The app also checks for mod conflicts and if any are found it will report the conflicting mods and also the conflicting files along with whether the created dates are equal or not, the last accessed dates are equal or not, the last accessed write dates are equal or not, and whether the sizes are equal or not

You have the ability to send output log to text file (File-->Save as...)

You can re-validate by clicking File-->Validate

You now have option choose install path to SH3 or SH5 or have it read from registry

The app will get the path to the needed JSGME files from the install path

The app will now also tell you what file version of the game's .exe file you have

http://www.subsim.com/radioroom/pict...pictureid=4822

v1.0.11: http://www.gamefront.com/files/20758...DarkWraith_zip

THE_MASK 08-27-11 07:45 PM

No more noob posts . This mod doesnt work :yeah:

Vorkapitan 08-27-11 07:54 PM

TDW,

I know when you are silent, something good is in the works....FANTASTIC!


:salute::salute::salute:

Topo65 08-27-11 08:38 PM

Many Thanks, TDW! Another incredible work! :yeah:

TheDarkWraith 08-27-11 10:55 PM

If you have any ideas for this don't be shy, speak up :yep:

If you have any ideas for other apps once again don't be shy, speak up (I'm in a programming mood recently) :up:

Vorkapitan 08-27-11 11:06 PM

Is there a way to include in the JSGME mod, all conflicts..etc? :D

TheDarkWraith 08-27-11 11:10 PM

Quote:

Originally Posted by Vorkapitan (Post 1737777)
Is there a way to include in the JSGME mod, all conflicts..etc? :D

Not following you :hmmm: Give a for example or something

Are you talking about the greyed out items in JSGME?

Vorkapitan 08-27-11 11:21 PM

Ya, I guess you can say the "grayed out" areas in JSGME.

I know that JSGME shows them, but it would be nice to have a "notepad" copy.

It would show all mods that are having conflicts with which mods.

TheDarkWraith 08-27-11 11:34 PM

Quote:

Originally Posted by Vorkapitan (Post 1737783)
Ya, I guess you can say the "grayed out" areas in JSGME.

I know that JSGME shows them, but it would be nise to have a "notepad" copy.

It would show all mods that are having conflicts with which mods.

sure I can do that :up:

Give me a few...

TheDarkWraith 08-27-11 11:57 PM

How's something like this for mod conflicts:

JSGME Mod Validator v1.0.3 by TheDarkWraith

C:\Users\CR\Documents\Visual Studio 2008\Projects\JSGMEModValidator\JSGMEModValidator\ bin\Release\jsgmemodvalidator.cfg exists=True

Reading in items to look for in mods...
not looking for any items

using Silent Hunter V

MODS installed:
RemoveLogoIntroTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_20_ByTheDarkWraith

Mod conflicts:
FX_Update_0_0_20_ByTheDarkWraith conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith

Validating mods...

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\RemoveLogoIntroTheDarkWraith installed correctly

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly

Validating C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith
C:\Games\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_20_ByTheDarkWraith installed correctly

:06: Or you looking for something else?

Vorkapitan 08-28-11 12:09 AM

That's ok but I would like to see;

(mod name) conflicts with .......
(mod name) conflicts with .......
(mod name) conflicts with ....... etc.

sorry i didn't see your conflicts line....if it shows all mods in conflict.

TheDarkWraith 08-28-11 12:14 AM

Quote:

Originally Posted by Vorkapitan (Post 1737796)
That's ok but I would like to see;

(mod name) conflicts with .......
(mod name) conflicts with .......
(mod name) conflicts with ....... etc.

sorry i didn't see your conflicts line....if it shows all mods in conflict.

it will show all conflicts it encounters :up:

Thinking of having it show files that are in conflict also :hmmm:

Vorkapitan 08-28-11 12:16 AM

And another request;

I'm refering to my "caustics" mod @
see original post;

http://www.subsim.com/radioroom/show...t=186993nhaced caustics - finally.

"Kapitan,

Thanks for the heads up! I've already downloaded the newest version.

BTW, I did not thank you and TDW adequately for all the help you fellas gave me to get started using the Goblin editor. Thank you both. :salute::salute::salute:

Also, I would like for you orTDW to incorporate this mod with others you have created if possible."


Sudo 08-28-11 12:31 AM

Very nice TDW! Now if you could whip up a feature that would come to my house, reinstall SH5, search, download, and install all "essential" mods I may just get back into this sim. :03:

pascal4541 08-28-11 08:22 AM

Great!!! Thanks TDW : Up:


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