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Old 08-25-11, 03:46 PM   #31
Vorkapitan
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Quote:
Originally Posted by kapitan_zur_see View Post
Vorkapitan, I'll see what I can do with this. I'll merge your mod with v1.1 of mine so both our mods benefits TDW compatibility solution (no sim files modified for incoming sim mods to be released) and put it as an optional download on my thread so people still have a choice not to use my mod and keep using yours for example or vice-versa.

I'll give that merged version to you so you can also put it on your thread and gives users a choice.

Since we only have two effects here, I think some kind of "mega" mod is not very relevant for the moment... maybe when we find out more stuffs to improve
That's fine with me Kapitan..
So what do we do next?
BTW Kapitan, I incorporated your "wetness" mod whith mine, just for my own testing and it worked fine.....
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Old 08-25-11, 03:49 PM   #32
Vorkapitan
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Originally Posted by Magic1111 View Post
Hi Vorkapitan !

In regarding to...



Your MOD is in conflict with this MOD from stoianm (.sim File):

http://www.subsim.com/radioroom/showthread.php?t=183306

In stoianms MOD there are two versions included (normal & low). I use the low version !

Can you please make your MOD compatible with the MOD from stoianm please ?

Many thx in advance,

Magic
I'm sorry Magic111, not at this time...maybe in the future.

Maybe stoianms would like to incorporate my mod with his....Check with him..
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Old 08-26-11, 08:46 AM   #33
Magic1111
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Originally Posted by Vorkapitan View Post
I'm sorry Magic111, not at this time...maybe in the future.

Maybe stoianms would like to incorporate my mod with his....Check with him..
Okay, no problem mate !

Best regards,
Magic
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Old 08-26-11, 10:18 AM   #34
0rpheus
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Originally Posted by 0rpheus View Post
I see you've used the .sim files etc from New UIs 6.7.0... will this work equally well for someone using New UIs 6.6.0, or do we need the latest 6.7.0 to avoid conflicts/incompatibility?
Any word on this chaps? Quite keen to give this a try but want to make sure it won't conflict with my slightly older version of New UIs... concerned mainly because of the addition of the snorkel in 6_7_0 might not be back compatible with 6_6_0 if the snorkel data is in the .sim file.

If all is good then I'll try out the new combined version as I'm already using Hull Wetness

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Old 08-26-11, 04:38 PM   #35
Vorkapitan
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Originally Posted by 0rpheus View Post
Any word on this chaps? Quite keen to give this a try but want to make sure it won't conflict with my slightly older version of New UIs... concerned mainly because of the addition of the snorkel in 6_7_0 might not be back compatible with 6_6_0 if the snorkel data is in the .sim file.

If all is good then I'll try out the new combined version as I'm already using Hull Wetness

There is a compatability issue because of "NSS_Uboat7c.sim" used in 6_6_0.

Dumb question .... Why not upgrade to 6_7_0 , then you would not have this issue?
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Old 08-27-11, 07:01 PM   #36
0rpheus
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Originally Posted by Vorkapitan View Post
There is a compatability issue because of "NSS_Uboat7c.sim" used in 6_6_0.

Dumb question .... Why not upgrade to 6_7_0 , then you would not have this issue?
Ah fair enough, thanks for the reply! To answer your question - because I don't want the Snorkel coming out of the conning tower, so I'm leaving it for a bit.
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Old 08-27-11, 07:41 PM   #37
Vorkapitan
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Originally Posted by 0rpheus View Post
Any word on this chaps? Quite keen to give this a try but want to make sure it won't conflict with my slightly older version of New UIs... concerned mainly because of the addition of the snorkel in 6_7_0 might not be back compatible with 6_6_0 if the snorkel data is in the .sim file.

If all is good then I'll try out the new combined version as I'm already using Hull Wetness

The snorkle will not show until you raise it!
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Old 08-27-11, 10:40 PM   #38
0rpheus
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Originally Posted by Vorkapitan View Post
The snorkle will not show until you raise it!
lol you're probably right, I just get tired of having to replace mods every few weeks
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Old 03-26-14, 06:58 AM   #39
Viktor_Prien
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Can anyone provide a working link for this mod?Danke!
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Old 03-26-14, 07:22 AM   #40
gap
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Originally Posted by Viktor_Prien View Post
Can anyone provide a working link for this mod?Danke!
eccolo:
https://www.mediafire.com/?trcvckqx6fh9y89
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Old 03-26-14, 12:44 PM   #41
Viktor_Prien
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Grazie mille!!!
( Thank you very much!)
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