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[REL] Enhanced Caustics - for NSS_Uboat7A, NSS_Uboat7B, NSS_Uboat7C & NSS_Uboat7C4
This small mod for Light enhancement to the caustics,
for the following uboatsl; NSS_Uboat7A, NSS_Uboat7B, NSS_Uboat7C & NSS_Uboat7C4. The .gr2 and .sim files were taken from "NewUIs_TDC_6_7_0_ByTheDarkWraith" and "FX_Update_0_0_19_ByTheDarkWraith" mods. Thanks to Kapatan Zur See and TDW See for their contributions to this mod. Installation ============ Install and uninstall with JSGME. Conflicts; ============ SUB - KZS Hull wetness for U-Boats v1.0 It has been reported that stoianms mods were also in conflict with the "caustics" mod Please report anyother conflicts or issues. Not for commercial use . Download link; http://www.gamefront.com/files/20709..._Uboat7c41.zip Link to Kapitan Zur See's wetness mod that is compatible with the "caustics mod". http://www.subsim.com/radioroom/showthread.php?t=185834 BEFORE http://i1017.photobucket.com/albums/...ecaustics2.jpg AFTER http://i1017.photobucket.com/albums/...rcaustics2.jpg |
Looks great:up:
Any known conflicts with other mods...?!? |
I made sure that the mod did not conflict with TDW's current mods.
I used TDWs mods to start with. Also when I entered it in JSGME, there were no conflicts. I'm going to wait before I do any other subs until I hear from others. |
:salute: Thank you :DL Vorkapitan :yeah:
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Looks nice, will give the MOD a try ! :up:
Best regards, Magic |
So you finally made it? :know:
Bravo! Looking nice :up: |
Hmm... it doesn't work in game:dead:
Maybe conflict with KZS Hull Wetness ? :06: |
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Best regards, Magic |
Right Magic111:damn: I am too tired this evening...:oops:
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Hi, Vorkapitan.
It is necessary to do on all Boats! Do not doubt. Very truthful effect.:yeah: |
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Best regards, Magic:salute: |
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It does give real underwater feeling... giiiive us VIIa!! (...for all the SH5 rookies) :o |
It will indeed conflict with v1.0 of my hull wetness mod. Go get v1.1 with compatibility issues revised to prevent that here: http://www.subsim.com/radioroom/showthread.php?t=185834
Also, Vorkapitan, you don't need to include the *.GR2 main file in your mod as it wasn't in itself modified. Only the *.sim files should do, thus it will drastically reduce your mod zip file size from that 10Mb to just a bunch of few Kb :03: Especially handy since it will become quite a big file and a waste of resources when you'll include every other subs :know: |
Kapitan,
Thanks for the heads up! I've already downloaded the newest version. BTW, I did not thank you and TDW adequately for all the help you fellas gave me to get started using the Goblin editor. Thank you both. :salute::salute::salute: Also, I would like for you or TDW to incorporate this mod with others you have created if possible. I am starting to finish the rest of the subs that I have not done yet! |
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