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Old 08-26-11, 05:00 AM   #1
Gibus
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Erratum: It works.
I just failed to change the date of the assignment test.
The target sees the arrival of the torpedo about 5 seconds before impact. Too late!
Test at 9,000 meters range.
Thank you, Maddy.
Regards.

Gibus
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Old 08-26-11, 12:36 PM   #2
Bubblehead1980
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Quote:
Originally Posted by Gibus View Post
Erratum: It works.
I just failed to change the date of the assignment test.
The target sees the arrival of the torpedo about 5 seconds before impact. Too late!
Test at 9,000 meters range.
Thank you, Maddy.
Regards.

Gibus

very nice! why does it see it five seconds before? did you make it that way or ? Just curious.Also, plan to release this as a mod by any chance? nice work.
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Old 08-27-11, 02:35 AM   #3
Gibus
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Quote:
Originally Posted by Bubblehead1980 View Post
why does it see it five seconds before?
I do not know.
On the advice of MadMax, I removed the variable on the wake, such as work MK18 torpedo and Cutie. And nothing else. It's very simple, right?
I guess (but I affirm nothing) that Japanese operators have detected the presence of the torpedo through their hydrophone ....
When targets are destroyers (swift like rabbits), I take a first torpedo at the rear turret, then 4 to 5 seconds later a second torpedo about 10 to 20 meters in front of the bow. Unstoppable!

Now I can hope to attack Yamato on 7 April 1945, successfully, before Mitsher him do his party.

Quote:
Originally Posted by Bubblehead1980 View Post
Also, plan to release this as a mod by any chance?
I did not understand the meaning of this sentence. Please, would you repeat it otherwise?
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Old 08-27-11, 08:01 AM   #4
Karle94
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Quote:
Originally Posted by Gibus View Post
I do not know.
On the advice of MadMax, I removed the variable on the wake, such as work MK18 torpedo and Cutie. And nothing else. It's very simple, right?
I guess (but I affirm nothing) that Japanese operators have detected the presence of the torpedo through their hydrophone ....
When targets are destroyers (swift like rabbits), I take a first torpedo at the rear turret, then 4 to 5 seconds later a second torpedo about 10 to 20 meters in front of the bow. Unstoppable!

Now I can hope to attack Yamato on 7 April 1945, successfully, before Mitsher him do his party.


I did not understand the meaning of this sentence. Please, would you repeat it otherwise?
He asks if you have any plans to upload it so other people can enjoy your good work.
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Old 08-27-11, 09:04 AM   #5
Gibus
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I understand. Ouch, I hope you understand my explanation.
First, we must render unto Caesar what belongs to Caesar, that is to say that thanks to MadMax I arrived at the result.
Then, as you know, it depends with what you play super-mod. Each author of MOD makes its own modifications. So if I propose a generic MOD, it may not be compatible with other MODs.
Personally, I play with TMO 17 and I can not guarantee compatibility with RSRD, FOTRS or other MODs.
Therefore, I prefer to explain how I did so that you can reproduce your own small MOD.

1. Create a directory: Torpedo_Mk16_wakeless \ Data \ Library.
2. Copy the Torpedoes_US.sim file (found in your personal super-mod) in the Library folder.
3. With Silent3ditor, open the copy file.
4. Using the mouse, select the node 18: ShipWake.
5. Right-click, delete option.
6. Save the new file.
7. Copy the Torpedo_Mk16_wakeless mod into the MODS folder of SH4.
8. Activate with JSGME.
9. Good game and good luck.

Later, if your super-mod changes, you must make sure that this file is not update. Otherwise, you will make a compatible update.

Thank you to tell me whether I was quite clear and understood.

Gibus
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Last edited by Gibus; 08-27-11 at 09:29 AM.
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Old 08-30-11, 05:17 AM   #6
Gibus
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Quote:
Originally Posted by Bubblehead1980 View Post
Gibus, would you release a mod for JSGME that makes the Mark 16's wakeless?
Yes, I could but I have explained my reasons.
With these informations, you can do the mod yourself?
Otherwise, tell me with what you play super-mod and I will make for only you. But understand that I can not do the updates, later.
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Last edited by Gibus; 08-30-11 at 11:58 AM.
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Old 09-02-11, 01:37 AM   #7
Gibus
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Bubblehead,
I have not read your answer. I hope there are no linguistic misunderstandings.
1. With my explanation, you can do the MOD. This is the best formula.
2. You can not and I do it for you. But you must tell me with what super-mod you are playing.
Thank you for your reply.
Regards.
Gibus
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Last edited by Gibus; 09-02-11 at 07:09 AM.
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