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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Gibus, would you release a mod for JSGME that makes the Mark 16's wakeless? ![]() |
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#2 |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
Uploads: 0
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The basic problem is that Uboats had a maximum of six tubes and as SH4 is built on Uboat tech, the facility is not there for all ten tubes to have indicators. The first six can have indicator lights though, but will need an unorthodox approach to get round some of the limitations of the engine - is that any use? You can also set them up to be clickabe to open and close the doors.
It's been a long time since I played - what do the US indicators do for the panel that is there? Do they change colour between loading (white?) ready (green?) and empty (red?).
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#4 | |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
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![]() Quote:
I want to be sure I understood the meaning of this sentence. Do you want to develop and explain how to do it, please? Gibus
__________________
![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#5 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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#6 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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