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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
Ace of the deep .
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IRAI_0_0_30_ByTheDarkWraith\data\Scripts\AI\init.a ix
Dont forget to uninstall first . |
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#857 |
Ace of the deep .
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#858 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Sry. Double post.
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#859 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Many thanks for your time and work. ![]() Regards. Echol ![]() PS What about the Lighthouses? ![]() |
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#860 |
Black Magic
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#861 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#862 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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![]() Echol ![]() |
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#863 |
Navy Seal
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I have updated OH II to v1.1
See post 1 If like me you do not want to re-start your campaign again, use one of the following patches and install when in the bunker. The following patches will add some fixes by sober. The buoys light will no longer be seen through buildings. The new ship dds files re-worked. If you use OH II full, use this patch OH II full patch1 If you use OH II base or base/enviro, OH II base patch1 Of you use OH II base and new ships OH II base+new ships patch1 Install with JSGME and allow overwriting of OH II |
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#864 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Thanks Trevally!
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#865 | |
Silent Hunter
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Best regards, Magic ![]() |
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#866 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Had a thought re minefields.... shouldn't friendly ones be marked (roughly) so we know where they are? It's a pain in the arse having to mark & remark the ones near Wilhelmshaven or risk ploughing into them on the way out (you lose the markers every time you end patrol) and shouldn't Uboat captains have info on friendly minefield locations?
Could put a little grey circle on the map or something for German-laid mines.. obviously not for enemy ones as we should be at risk of blundering into one! Just a thought ![]() Last edited by 0rpheus; 08-18-11 at 11:11 AM. |
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#867 | |
Navy Seal
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Im sure u-boats would also share and update reports for location of enemy mines too. So perhaps some could be left out from the map. One problem however - I have no idea how to change the map in SH5 - its a minefield in there ![]() A possible workaround could be marked areas for TDWs shipping lane pull out map ![]() |
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#868 | |
Black Magic
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#869 | |
Navy Seal
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![]() @All TDW has sent me updates to make the mines/nets spottable or not ![]() With this you can then choose the option you want in the form of an addon. (it will be easy to switch) This will result however in the remaking of all campaign enviromantal layers. I will start on this tonight. Its not a big task ![]() The problem is that for the new layer to take effect - career restart will be required. Im sure everyone is getting fed up having to re-start every few days - sorry about this but any change in the campaign files require it. The best i can do is give information as to what will change and you can then either update for that change or not. ![]() |
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#870 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello Trevally
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What we do in life echoes in Eternity |
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