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#1 |
Chief of the Boat
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You'll find the Cyclops in ME in Sea/Environmental 'MC Cyclops'
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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Ah thanks!
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#3 |
Chief of the Boat
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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I've modified it somewhat so that it appears as a "Large Collier" in service with larger navies.
For some reason, the environmental AC-4 shows up as a ghost ship of sorts in my game. It's got transparent textures and has no hitbox. I can sail right through it!
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#5 |
Eternal Patrol
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That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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![]() Quote:
Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#7 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Type=100 rarely appear (although they're more prevalent later in the war) Type=103 are the mainstay of the _RND file, so you may see multiple Cyclops in a convoy. As there were only four, Type=100 is more realistic but Type=103 will let you test that it's working properly.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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