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-   -   Cyclops-type Collier in GWX3 (https://www.subsim.com/radioroom/showthread.php?t=186807)

Canovaro 08-17-11 01:20 PM

Cyclops-type Collier in GWX3
 
I can't find it anywhere in the mission editor.
How can I create a mission with this type of ship?

Hmm when I manually edit the mission file, I can change another ship to a Collier:
Type=100
Class=PRT
In the mission editor it then appears as a Collier.

Sailor Steve 08-17-11 03:20 PM

The Cyclops is listed in the 'Sea' folder as AC-4. It might be in the Mission Editor under that name.

It's two bad that in real life there were only four of them.

Jimbuna 08-18-11 05:36 AM

You'll find the Cyclops in ME in Sea/Environmental 'MC Cyclops'

Canovaro 08-18-11 02:04 PM

Ah thanks! :up:

Jimbuna 08-18-11 07:19 PM

Quote:

Originally Posted by Canovaro (Post 1730895)
Ah thanks! :up:

No problem, your most welcome http://www.psionguild.org/forums/ima...ies/pirate.gif

Missing Name 08-24-11 12:36 PM

I've modified it somewhat so that it appears as a "Large Collier" in service with larger navies.

For some reason, the environmental AC-4 shows up as a ghost ship of sorts in my game. It's got transparent textures and has no hitbox. I can sail right through it!

Sailor Steve 08-24-11 12:48 PM

That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.

Missing Name 08-24-11 04:07 PM

Quote:

Originally Posted by Sailor Steve (Post 1735390)
That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.

Ahhhh... so it is a ghost ship. Two others from the class also vanished in the Triangle... but I think that huge, tall system of cranes would have made them unstable in the first place.


Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.

Wreford-Brown 08-28-11 05:23 PM

Quote:

Originally Posted by Missing Name (Post 1735606)
Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.

Try changing the type to Type=103. You'll have to rescript in ME or adjust by opening the campaign files in notepad or you will CTD.

Type=100 rarely appear (although they're more prevalent later in the war)
Type=103 are the mainstay of the _RND file, so you may see multiple Cyclops in a convoy.

As there were only four, Type=100 is more realistic but Type=103 will let you test that it's working properly.


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