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Cyclops-type Collier in GWX3
I can't find it anywhere in the mission editor.
How can I create a mission with this type of ship? Hmm when I manually edit the mission file, I can change another ship to a Collier: Type=100 Class=PRT In the mission editor it then appears as a Collier. |
The Cyclops is listed in the 'Sea' folder as AC-4. It might be in the Mission Editor under that name.
It's two bad that in real life there were only four of them. |
You'll find the Cyclops in ME in Sea/Environmental 'MC Cyclops'
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Ah thanks! :up:
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I've modified it somewhat so that it appears as a "Large Collier" in service with larger navies.
For some reason, the environmental AC-4 shows up as a ghost ship of sorts in my game. It's got transparent textures and has no hitbox. I can sail right through it! |
That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
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Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed. |
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Type=100 rarely appear (although they're more prevalent later in the war) Type=103 are the mainstay of the _RND file, so you may see multiple Cyclops in a convoy. As there were only four, Type=100 is more realistic but Type=103 will let you test that it's working properly. |
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