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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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![]() Quote:
http://www.subsim.com/radioroom/show...1&postcount=55 Best regards, Magic |
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#2 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Quote:
EDIT: Wohoo, I really like my new avatar! ![]() Last edited by Rongel; 08-14-11 at 03:58 PM. |
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#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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found also that type of ship (Uekel Medium Composite Frighter), single driver...
it showed also the same damage as from the picture above from a torp impact, but the damage area showed half below the waterline. a pity was that the ship`s flag was frozen (known problem) but didnt any screw noises while on hydrophone, is something missing here ? ...can someone confirm the same problem ? ...maybe the hydro sounds are not playing if the flag is frozen ? also, the ships still need the fire effect sounds and secondary explosion sounds fixed.
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Stormy...... |
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#4 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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![]() Quote:
Sometimes I have frozen flags and sometimes not. Last edited by Dieselglock; 08-25-11 at 06:01 PM. |
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#5 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#6 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Thanks for the reply. The trouble is I already have sunk almost 300,000 tons and my crew has become quite proficient. I will keep going for a while in this career. Other then these little glitches I am having a lot more enjoyment with the new campaign. There is no doubt in my mind that Trevally will come up with a solution, he all ways does.
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#7 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#8 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#9 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Hello!
I have a little problem. After installing OH 1.3 Full and started brand new campaing I can't see any buoys as I leave from Kiel. This is not a big deal and I can live without buoys but mayby same things with mines and nets, too. Any ideas? Here is my mod list: using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: Magnum_Opus_v0_0_1 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 HOTFIX 3 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision NewUIs_TDC_6_7_0_jimimadrids_map_tools NewUIs_TDC_6_7_0_WWIIInterface_by_naights NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator OPEN HORIZONS II_full v1.3 OH II and Light Campaign Radio Messages v3 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Shadow Improvement ModLR sobers 3D deck spray mod V7 sobers smaller water drops V4 one ship, one torpedo v1.00 Critical hits v 1.2 MRP 8x5 ratio EngineSoundsImproved_v1.0 Lite Campaign LC 1.2 Trevally Tutorials - All v0.2 (for TDW UI+OH II) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod Rel_SH4_Trans-Atlantic_Radio TDW_Mines_Subnets_Spottable (OH II v1.3) SAS special abilities simplified V1 SH5 SH5Lifeboats_2.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 |
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#10 | |
Navy Seal
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![]() Quote:
![]() Remove this mod and star new career ![]() |
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#11 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Thank You, Trevally - I'll try this
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#12 |
Mate
![]() Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Hi again!
I moved Lite Campaign LC 1.2 but no buoys. I moved all mods and start new campaing - add mods and continued as mentioned on the OH treadh but buoys are missing ![]() Everything else works very well. I'm on Kiel canal with pilot now... Any other idea? |
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#13 | |
Navy Seal
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![]() Quote:
![]() Put spottable mines after it and restart. This should ensure the harbour layer is being loaded |
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