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Old 08-14-11, 01:25 PM   #1
Magic1111
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Quote:
Originally Posted by 0rpheus View Post
Actually, a thought - it is ok still to use Mia's 'RealSink' with OHII isn't it? Can't think of anything else that would affect ship sinking behaviour. Although as I'm now on FX 0_0_18 and real sink is for 0_0_16, it could be that.
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Old 08-14-11, 03:20 PM   #2
Rongel
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Quote:
Originally Posted by TheDarkWraith
I can make the mines unspottable but it will require a campaign edit also as the type will change.
Quote:
That would be great TDW - I can redo the environmental layer for this uinit type change
This would be great add-on! So that mines could be spotted only by watch crew, not by sonar guy.

Quote:
What I'm really curious about is the new imported ships having damage displayed above waterline. What changed?
I don't have a clue either... It would be great if people could confirm if this happens with other ships than NKMCS_Akita-ship (it was show in my picture). If not, then it propably could be added to other imported ships too...



EDIT: Wohoo, I really like my new avatar!

Last edited by Rongel; 08-14-11 at 03:58 PM.
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Old 08-14-11, 04:29 PM   #3
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found also that type of ship (Uekel Medium Composite Frighter), single driver...

it showed also the same damage as from the picture above from a torp impact, but the damage area showed half below the waterline.

a pity was that the ship`s flag was frozen (known problem) but didnt any screw noises while on hydrophone, is something missing here ? ...can someone confirm the same problem ? ...maybe the hydro sounds are not playing if the flag is frozen ?

also, the ships still need the fire effect sounds and secondary explosion sounds fixed.
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Old 08-25-11, 05:31 PM   #4
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Quote:
Originally Posted by Stormfly View Post
found also that type of ship (Uekel Medium Composite Frighter), single driver...

it showed also the same damage as from the picture above from a torp impact, but the damage area showed half below the waterline.

a pity was that the ship`s flag was frozen (known problem) but didnt any screw noises while on hydrophone, is something missing here ? ...can someone confirm the same problem ? ...maybe the hydro sounds are not playing if the flag is frozen ?

also, the ships still need the fire effect sounds and secondary explosion sounds fixed.
I am missing hydo sounds on some ships. The Hog Island type A for example is one. The other that I can remember is the SV fishing boat. Some of the other ships like the single stack troop transport (can't remember the name) I always get hydo sound on.

Sometimes I have frozen flags and sometimes not.

Last edited by Dieselglock; 08-25-11 at 06:01 PM.
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Old 08-25-11, 11:15 PM   #5
0rpheus
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Quote:
Originally Posted by Dieselglock View Post
I am missing hydo sounds on some ships. The Hog Island type A for example is one. The other that I can remember is the SV fishing boat. Some of the other ships like the single stack troop transport (can't remember the name) I always get hydo sound on.

Sometimes I have frozen flags and sometimes not.
This is a known issue and I think Trevally is working on a fix. Until then you can always try OHII base + Environment add-on, which will remove the imported ships that cause this problem.
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Old 08-26-11, 01:45 AM   #6
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Quote:
Originally Posted by 0rpheus View Post
This is a known issue and I think Trevally is working on a fix. Until then you can always try OHII base + Environment add-on, which will remove the imported ships that cause this problem.
Thanks for the reply. The trouble is I already have sunk almost 300,000 tons and my crew has become quite proficient. I will keep going for a while in this career. Other then these little glitches I am having a lot more enjoyment with the new campaign. There is no doubt in my mind that Trevally will come up with a solution, he all ways does.
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Old 08-26-11, 09:21 AM   #7
mia389
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Quote:
Originally Posted by Dieselglock View Post
Thanks for the reply. The trouble is I already have sunk almost 300,000 tons and my crew has become quite proficient. I will keep going for a while in this career. Other then these little glitches I am having a lot more enjoyment with the new campaign. There is no doubt in my mind that Trevally will come up with a solution, he all ways does.
I went from OHII full to OHII_Base and Environment and my saved game loaded with no problems. You can give it a try.
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Old 08-14-11, 04:49 PM   #8
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Quote:
Originally Posted by Magic1111 View Post
If using real sink make sure you install after OHII or delete zones.cfg from OHII
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Old 09-12-11, 12:38 PM   #9
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Hello!

I have a little problem. After installing OH 1.3 Full and started brand new campaing I can't see any buoys as I leave from Kiel. This is not a big deal and I can live without buoys but mayby same things with mines and nets, too. Any ideas? Here is my mod list:

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
Magnum_Opus_v0_0_1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 HOTFIX 3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
OPEN HORIZONS II_full v1.3
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops V4
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
EngineSoundsImproved_v1.0
Lite Campaign LC 1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod
Rel_SH4_Trans-Atlantic_Radio
TDW_Mines_Subnets_Spottable (OH II v1.3)
SAS special abilities simplified V1 SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
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Old 09-12-11, 12:50 PM   #10
Trevally.
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Quote:
Originally Posted by ametlib View Post
Hello!

I have a little problem. After installing OH 1.3 Full and started brand new campaing I can't see any buoys as I leave from Kiel. This is not a big deal and I can live without buoys but mayby same things with mines and nets, too. Any ideas? Here is my mod list:

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
Magnum_Opus_v0_0_1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 HOTFIX 3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
OPEN HORIZONS II_full v1.3
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops V4
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
EngineSoundsImproved_v1.0
Lite Campaign LC 1.2<<<<<<<<<<<<<<<<<<<<<<<<<
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod
Rel_SH4_Trans-Atlantic_Radio
TDW_Mines_Subnets_Spottable (OH II v1.3)
SAS special abilities simplified V1 SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
yes

Remove this mod and star new career
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Old 09-12-11, 01:00 PM   #11
ametlib
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Thank You, Trevally - I'll try this
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Old 09-13-11, 05:20 AM   #12
ametlib
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Hi again!

I moved Lite Campaign LC 1.2 but no buoys. I moved all mods and start new campaing - add mods and continued as mentioned on the OH treadh but buoys are missing

Everything else works very well. I'm on Kiel canal with pilot now...

Any other idea?
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Old 09-13-11, 01:30 PM   #13
Trevally.
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Quote:
Originally Posted by ametlib View Post
Hi again!

I moved Lite Campaign LC 1.2 but no buoys. I moved all mods and start new campaing - add mods and continued as mentioned on the OH treadh but buoys are missing

Everything else works very well. I'm on Kiel canal with pilot now...

Any other idea?
to ensure the correct layers for the caampaign are loading - unistall OHII and then re-install.
Put spottable mines after it and restart.
This should ensure the harbour layer is being loaded
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