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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Are IJN depth charges historically accurate in RSRD as in they cant detonate really deep.I am in Feb 1944 and adfter several depth charges and slipping to 580-620 feet in a Balao, none have came close, sounds like they are 100 feet or so above me(external cam off so just listen to them, EAX sound mod is great)
Wondering if it's this OR a tactic I use that has the DD's fooled.When they are closing after an attack etc I go loud and order a dive to 450 feet, once under a layer I go to silent running and 2 knots, maybe some port or starboard ruder, depends.When they roar overhead and drop, I go ahead flank and order a hard dive to 600 feet, using the DD's engines overhead for masking my noise.After it fades and Im going down fast, I go to all stop for one minute then throw on speed and level out.Charges go boom around 450 feet where I was when they pinged me last before they dropped but by them am around 540-560 feet and going down. Now in the follow ups, they are pinging, even on short scale , follow me fairly well for a few minutes, dropping like crazy but they all detonate well above, no even close while I am at 580 or 600 feet as I was a little while ago.This has happened multiple times, not complaining, I like the historical accuracy because as far as I could tel the IJN did not have charges that could be set to explode that deep.Just curious if its a setting or the tactic confuses the AI. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I am only going on what I remember of Duci's posts, but I think there is NO control of how deep a depth charge will explode. That is to say, they will be set to explode at whatever depth they think you are at. This is my understanding, anyway. |
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#3 |
Admiral
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I'm inclined to suspect that it's your evasive tactics that are sparing your crew from Neptune's castle. But, if you really want to be sure, stop your sub, secure from silent running, turn up the volume on both the radio and victrola and then have your crew bang on pots with a soup spoon.
Yeah, that ought to do it. ![]() ![]()
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#4 |
Rear Admiral
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It would be a TMO setting, nothing to do with RSRD as far as I know.
I think it's your skill level as I have them bang me at 600 ft all the time in calm water. I use the same tactic. I think when you hear them pick up to make a run, it has to have some effect on depth, like that's when they decide basic depth. Why I can't always get below them, I can usually get above them. I can sit at 500 ft, let him make his run and blow tanks which brings you up very fast and the charges always far blow beneath me. Just rising doesn't get you up quick enough, have to blow tanks to change depth in time. Still, I also heard Duci make comments like Torp mentioned. They do explode at different depths, seems Duci said about 100 yards difference. Also at that depth, if you're going flank, you're probably hearing them blow behind you, fairly easy to outrun them that deep. Setting your escorts to elite seems to make them know when to drop them. Hitting flank when they run, they drop ahead of you more than on you. I don't think DD's engines have any effect on blocking your noise. There is a mod that will allow your noise to be blocked for about 30 seconds after charges go off. Do like Wern said, find some calm water and crank up some speed and slow before they make runs, bet they dump em right on you. |
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#5 | |
Navy Seal
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oh nice, wheres the mod the fouls up their passive sonar for a few secs after a DC goes off? as it did in RL.Also, pretty sure their engine noise does mask yours when close, believe a tutorial by ducimus said such.However it does not affect active sonar(obviously) |
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#6 | |
Ocean Warrior
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#7 |
Silent Hunter
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
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I've been running it with TMO and RSRD since it came out, and I haven't had any problems with it.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 |
Rear Admiral
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I've used it for months without issues, just really don't know how well it works, hard to tell. Dark had one mod that had an issue, didn't think it was this one, but whichever it was he patched it.
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#10 |
Navy Seal
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Thanks for the link, was heading to bed but think I'll start next patrol so can see how this works.
![]() Also, I figured out that it was my tactic that was keeping them from finding me.Next time, the escorts were tough because they found me and stayed with me even when I was at 600 feet, caused hull damage to go to 1 from a very close charge, many others that shook the boat but none that did damage.Stayed with me for over an hour. Side note, wonder if could make it where depth charges could not be set to explode below a certain depth as per history for IJN.Something like this silently slipped into a mod could be fun, players wouldnt know either way unless they found out.Then again, it would take away from the danger if can just go deep to avoid them. |
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#11 |
Navy Seal
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Thanks for the link, was heading to bed but think I'll start next patrol so can see how this works.
![]() Also, I figured out that it was my tactic that was keeping them from finding me.Next time, the escorts were tough because they found me and stayed with me even when I was at 600 feet, caused hull damage to go to 1 from a very close charge, many others that shook the boat but none that did damage.Stayed with me for over an hour. Side note, wonder if could make it where depth charges could not be set to explode below a certain depth as per history for IJN.Something like this silently slipped into a mod could be fun, players wouldnt know either way unless they found out.Then again, it would take away from the danger if can just go deep to avoid them. |
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#12 | |
Rear Admiral
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#13 | |
Rear Admiral
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The best you can do, is give the depth charges a broader (IE, less accurate) depth precision. Only problem is if you make it too innaccurate, you'll have DD's blowing off their own fantails. |
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#14 | |
Ocean Warrior
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#15 |
Grey Wolf
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