![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Rear Admiral
![]() |
![]()
It's easy to see how they change speed if you have contacts on, even without. I can get speed with 3 minute rule using radar or scope visuals. The easiest way to test it is just to cut auto target on and you get a constant speed through the scope.
It's always been obvious a group will slow down greatly once you're found out, with cams on you can see fast to medium to slow ratings. This is much different than the small zig legs they make when they go into evasion mode, not to be confused with possible zig or speed changes from waypoint settings. The main group will hold the set speed given to that group, they only slow and go into evasion mode when they know your sub is there. The main group, not the escorts will hold that set speed. If a ship is set to act as an escort, it can roam around the group on escort duty changing speed. If you want to test it, just use auto target, and watch the speed changes during small the small evasion zigs, they never average over 2kts, usually 1kt. Take my recent attack on the Center Force. I stayed out of range, speed was 22 knots. I needed to do a end around, but group was going too fast, so I simply slipped into it's radar range to get found out. The group slowed down to 14kts and started zigging. I sped away and got out of radar range, DD's came, but I was long gone before they reached where radar had me. Now it was easy to do a end around, I had the group slower than I. Historically the group would have increased speed and left me further behind. I find this a terrible flaw, because in the end I can make most groups slow down and pull off my attack. Sometimes once a group clears you, I assume contact has been lost over a set time limit, they increase back up to the set waypoint speed. It's possible because the zig legs are so short, that somehow limits overall speed. The bigger issue for me is the short zig legs. They're so short, it's more like the ship is just helming left and right. Zigs are supposed to leave you way off track, but that just doesn't happen in the game. If you could increase the zig leg to even 1000 yards, that would help greatly. To me this is the biggest cheat in the game, get found out to slow a group down, I know many that do it. |
![]() |
![]() |
![]() |
#2 | |||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]()
|
|||
![]() |
![]() |
![]() |
#3 | |
Rear Admiral
![]() |
![]() Quote:
The only time they ever turn away is to dodge a torp. For me this happens most the time, but I've also seen some TF hold or increase speed, that's realistic. Something controls these factors. Strange, convoys often tend more to break up and ships head off in different directions, but eventually regroup. Could also be more of a RSRD thing, I don't recall stock or other supermods without it. |
|
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 753
Downloads: 446
Uploads: 0
|
![]() Quote:
They are not zig zagging, but constant helming. And the continual rudder change seems to be enough to slow their speed to approx two thirds of what they were doing before. I share your frustration. I used to be so careful not being detected before an attack, until I realised that their reduced average speed along the base course (that they still seem to follow) in many cases has made my subsequent attack easier
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
|
![]() Quote:
It's fun and all, but, not very realistic. |
|
![]() |
![]() |
![]() |
|
|