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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Hi www2,
The bearing is the direction the enemy ship is from your UBoat,so if it is at bearing 0 then he is directly ahead of you,if he is at bearing 270 he is to your left,and so on.This is also true for submerged sound contact (we follow sound and not visual bearings this time) bearings,which is what we use to track targets underwater. Also if you needed to know this,the angle on bow is the direction your UBoat is from your ENEMY's observation point. I THINK you are stuck with the watch officer problem,as I too sometimes get annoyed at having to place him at his post all the time,other than that the 'main' watch attend to their posts. You get no (someone correct me if I am wrong) renown for making contact with the enemy,only by sinking them do you earn recognition.Also,if you are playing the stock game you will get a small (again,correct me if I am wrong) renown bonus for reaching your patrol grid and returning home,but in the major expansion pack (I heartily recommend you upgrade to this) GWX3 they removed the renown for reaching your patrol grid,and thats a good thing. Good hunting. ![]()
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO. http://www.subsim.com/radioroom/show...74225&page=126 If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
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#3 | |
Watch
![]() Join Date: Aug 2009
Posts: 15
Downloads: 10
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Gonna try it as soon as I find just the officer fix. |
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#4 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Downloads: 165
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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A little help please! |
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#6 | |
Rear Admiral
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If the WO fix is all you want, just install the patch and select that option and nothing else. ![]() |
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#7 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Yeah, FK is right. There is no separate mod - remembered it wrong. No worries, though, the same effect can be achieved by using HSie's mod and then selecting the watch officer fix from the selector program that is included:
![]() It should be easy, I had no problems installing this fix. Tick only "Move 1WO to bridge" if you don't need the other effects of the mod.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#8 |
Eternal Patrol
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There's a little 'Help' tool on the Attack Map, which if turned on locks a small bearing tool onto your sub and turns with it, so you can see relative bearings no matter what direction you're pointing on the chart. I'm not sure if there's one for the Nav Map as well, mainly because I got used to knowing the bearings.
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#11 | |
Watch
![]() Join Date: Aug 2009
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OK...thank you, and yes I am playing GWX 3.0 |
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#12 | |
Watch
![]() Join Date: Aug 2009
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Just realized something....if the bearing is as you say in comparison to my sub, than by looking at the picture above, how is that angle 346.....shouldnt it be something like cca 25 °......or am I missing something? |
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#13 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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![]() Quote:
I can't figure out your picture, either. It seems that the contact is some 30 degrees to the starboard side and that your true course is something like 224. The sound man should be reporting a contact bearing 30 degrees. Are you sure your sound man knows what he's doing? ![]() I don't see those sonar lines and own submarine's course lines that you have in your picture, in my game, as I play with the contacts off option, so maybe someone else can help you out here. But you might try this, to make things clearer: You seem to be running GWX. I suggest you zoom in (in the navigation window, F5) all the way to your submarine until a ring with bearings appears. This ring shows relative bearings. If the contact's sonar line crosses at 90, then his bearing is 90, he should be exactly on your right / starboard side, and the soundman should report a contact, bearing 90.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#14 | |
Silent Hunter
![]() Join Date: Dec 2004
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![]() p.s. But the money is on the OP changing course right after the report came. (I think he moved the waypoint marker according to the text messages, and then the uboat changed course at flank speed.)
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