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Old 08-02-11, 05:53 AM   #1
sublynx
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H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
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Old 08-02-11, 06:19 AM   #2
www2
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Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.

Gonna try it as soon as I find just the officer fix.
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Old 08-02-11, 06:21 AM   #3
Paul Riley
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Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
Hey thanks for that
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Old 08-02-11, 06:36 AM   #4
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Quote:
Originally Posted by sublynx View Post
If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
Sorry for that but I also am interested in a stand alone version of the watch officer fix. I looked at h.sie's mediafire pages but I didn't find it.
A little help please!
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Old 08-02-11, 07:33 AM   #5
frau kaleun
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Quote:
Originally Posted by VONHARRIS View Post
Sorry for that but I also am interested in a stand alone version of the watch officer fix. I looked at h.sie's mediafire pages but I didn't find it.
A little help please!
I don't think there is a standalone version. However it is one of the options in his realism patch, all of which you can select or deselect at will using the included Options Selector.

If the WO fix is all you want, just install the patch and select that option and nothing else.
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Old 08-02-11, 12:46 PM   #6
sublynx
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Yeah, FK is right. There is no separate mod - remembered it wrong. No worries, though, the same effect can be achieved by using HSie's mod and then selecting the watch officer fix from the selector program that is included:



It should be easy, I had no problems installing this fix. Tick only "Move 1WO to bridge" if you don't need the other effects of the mod.
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Old 08-02-11, 01:37 PM   #7
Sailor Steve
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There's a little 'Help' tool on the Attack Map, which if turned on locks a small bearing tool onto your sub and turns with it, so you can see relative bearings no matter what direction you're pointing on the chart. I'm not sure if there's one for the Nav Map as well, mainly because I got used to knowing the bearings.
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Old 08-02-11, 07:03 AM   #8
Paul Riley
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Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
I think you may have posted the wrong link? this seems to link to a different discussion.
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Old 08-02-11, 07:06 AM   #9
Paul Riley
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Quote:
Originally Posted by Paul Riley View Post
I think you may have posted the wrong link? this seems to link to a different discussion.
Its ok,I found it.It is at post #1,you simply linked us to the end of the discussion
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