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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | |
Navy Seal
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Where is this happening? Is it the same spot each time? What speed did you set? What TC were you using? Most problems with the Harbour pilot script is caused when you hit a ship at high TC and deflect off to hit the wall. Monitor the pilot from map view at TC64 and drop to TC1 when you see a ship. Drop speed to slow and most the time the ship will try and get out of your way. ![]() TDW has sent me his new code for the script commands. The next version of harbour pilot will have some safety features to do all the above points without you having to watch it ![]() |
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#467 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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got win7 and 4gb of ram |
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#468 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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How about using NewUI TDW 6.6.0 instead v.6.5.1?
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#469 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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undergoing this... It's just that it is often a complicated install
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#470 |
Black Magic
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#471 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Sorry for the newbie question but do I need NewUI TDW 6.6.0 with MO? I thought that was in it?
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#472 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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To install Magnum Opus (and some additional mods included) correctly pl. have a look at Stoianm Video Tutorial 'How to install mega mod' http://http://www.subsim.com/radioroom/showthread.php?t=181538&page=18, post #1 One more advise for the beginning: read the current thread and just have a look at the mod-lists of subsim-guru just to understand which mods are really necessary for the game key-improvement, and to figure out the mod-positioning order ![]() |
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#473 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#474 | |
Black Magic
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you can find it in \data\Applications |
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#475 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#476 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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That is great news. Maybe thats why OH was crashing me all the time. Time to start over with my mods
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#477 | |
Black Magic
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Open up task manager (ctrl+alt+del) and click the performance tab. Watch the memory slider. Start the game. Monitor that while the game is playing. You'll be surprised how much memory SH5 uses (modded). My UIs mod loves memory. |
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#478 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I will try the light version for now. My specs were listed below. I thought I had a gamer pc
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#479 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#480 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Thanks for the info guys. I am starting a new campaign tonight with the following mods. Hope all goes better. My last/first patrol of last campaign I had 3 CTDs while TC. I highlighted one mod in yellow I was not sure where to put in the mod list
Code:
[MODS] Magnum_Opus_v0_0_1=1 Magnum_Opus_Patch_2=2 Noticed I installed this wrong. Now is installed correctly NewUIs_TDC_6_6_0_ByTheDarkWraith=3 FX_Update_0_0_16_2_ByTheDarkWraith=4 FX_Update_0_0_16_2_UHS_Fix=5 IRAI_0_0_30_ByTheDarkWraith=6 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting=7 AirTorpedoes=8 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=9 Dynamic Environment SH5 Basemod (realistic version) V2.1=10 Dynamic Environment SH5 BrighterNights V2.1=11 Dynamic Environment SH5 Sounds V2.1=12 Dynamic Environment SH5 Waves (realistic version) V2.1=13 U-boat Historical Specifications 1.7 for TDW Mods=14 Open Horizons II Light=15 OH II and Light Campaign Radio Messages v3=16 Trevally Tutorials - All v0.2 (for TDW UI)=17 Last edited by mia389; 07-26-11 at 08:01 PM. |
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