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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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#17 | |
Stowaway
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Do you have knowledge of Perl script editing? If so that would be awesome. I was thinking something that would require a script also. But I have never done stuff like that before though I manually mod all the time. Here is a thread I started concerning an idea I had. http://www.subsim.com/radioroom/showthread.php?t=185828 If you have knowledge of script editing or could point me in the right direction I could do it myself. -pditty8811 |
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#18 |
Stowaway
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Hitman has a good idea.
Any scripting program would work. Python, Perl, Lua, etc. With Python you can create a stand alone exe that does not require a full install of Python also. It's free, and easy to set up the whole thing. I wrote a Python exe that converts specific 3D models to the Collada format in about a day when I first started with Python. |
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#19 | |
Stowaway
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#20 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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Well I really would like it to work out, would be great. Good luck!! |
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#21 | |||
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks for all your replies
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![]() http://www.subsim.com/radioroom//sho...d.php?t=147445 Quote:
what exactly do you want the perl script to do? Remove a certain type, class, name,...? From what I understand at the moment it seems to me that the whole programming effort is not justified (in many years playing SH3 I've seen only one carrier and maybe five battleships in career mode) ![]() Cheers, LGN1 |
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#22 | |
Stowaway
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Hi, Perhaps you should beef up your SCR layer a bit and add some models to your Sea folder, never hurts to add ships. I have many ships and I know mods like GWX took the time to add particular ships to the SCR layer for historical accuracy. I like to add historical routes to these new ship models too. Basically I would like to have a button in SH3 Commander, or not even, just a script to be triggered when a patrol is finished or before a patrol starts. This script would search the patrol log or captian's log for the class of ships that were sunk. This script would then use this information to tell the Campaign Editor program to delete these ships. Only classes like the Warspite or Elizabeth or something like that. So, essentially this script would be the communication or link from the Captian's log, or patrol log, to the Campaign Editor. The editor would do the rest of the work. -pditty8811 |
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#23 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Uboat Armaments by Dietrich
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#24 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Thanks a lot, SSB! Your archive seems to be the most complete source for SH3 mods ![]() Cheers, LGN1 |
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#25 |
Stowaway
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#26 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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![]() Last edited by SquareSteelBar; 07-29-11 at 01:10 AM. |
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#27 | |
Stowaway
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Damn I don't read German. ![]() |
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#28 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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i see something beautiful brewing.
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#29 |
Swabbie
![]() Join Date: Nov 2013
Location: Belgium
Posts: 6
Downloads: 28
Uploads: 0
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In Battle for the Baltic (SH4) there is a playable minelayer vessel...
But also many minefields....eventualy stopped playing BFB because of the large amount of time u hav to put in avoiding these killing fields....
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[SIGPIC][/SIGPIC]U-Boat |
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#30 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Hello, yes, Dietrich´s Uboat Armaments mod and Tomi_099’s VIID minelayer mod.
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U-552 Tiger IDF Last edited by Sepp von Ch.; 12-19-13 at 03:24 PM. |
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