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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pacific Aces Dev Team
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That said, you can make the mines stay there for all the time you want it, even if they won't explode unless you are closeby (40km, the are where units are physically spawned and not just traced as abstract entities) and will not get any credit for anything they sink. How? Well, opening SH3 mission editor and adding a german minefield exactly where you accomplished your mission, with the number of mines and spacing you put them. It can be done, it just will require some manual input from the player, though it could theoretically be automated by a Perl script ![]() ![]() In fact, what the script would ask you is what the real commander would fill in the report to BdU.
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One day I will return to sea ... |
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