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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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If your torpedoes miss the intended aiming spot, you have a shooting solution that is wrong. (Well, the solution is always wrong at least a little bit.) You need to get a better solution and/or minimize the effect of the solution's misestimations. Get as close as you can get and use a torpedo that is fast. The sooner the torpedo hits, the less time the misestimations of the solution have to warp the result.
I think there might be a slight error in Dantenoc's tutorial you refer to - it sets the AOB as 90 degrees, but at the shooting moment you can see quite clearly in the screenshot that the ship's AOB is not yet 90 degrees. It's more like 70 - 80 degrees. The case of range is theoretically irrelevant if your solution is good. However the bigger the misestimations in your solution are, the more a misestimation in range affects the result. I'm no mathematician nor a torpedo shooting specialist and I hope someone more savvy with the trigonometry of torpedo shooting can help you out here. If not, look for more shooting tutorials. There's plenty of ways to catch these fish. There's one very interesting tutorial in Carnavaro's document collection if I remember correctly, that learns you how to set up for a 90 degree shot without any need whatsoever to gather range data. You can download it from the downloads section. http://www.subsim.com/radioroom/down...o=file&id=1487
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