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Old 07-21-11, 02:27 AM   #1
YuriJanssen
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Great, thanks for all the info and tips, i will practice some more. although i have tried the method that Canovaro has in his tutorial/sheet files and it seems to work great, just have to test if it works from longer distances too.

Oh yeah, i tried firing with closed tubes but it kinda ruined the firing solution indeed, fun times!

Thanks
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Old 07-22-11, 06:12 AM   #2
Canovaro
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Originally Posted by YuriJanssen View Post
although i have tried the method that Canovaro has in his tutorial/sheet files and it seems to work great, just have to test if it works from longer distances too.

Thanks
Great that it works out for you. You will find that distance does not matter with this method. You only need to know course and speed.
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Old 07-22-11, 01:07 PM   #3
YuriJanssen
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I have another question regarding course, i have the map updates on now, but it doesn't really seem realistic to me having a perfect GPS update on the navigation map of the target. is there another way of finding out targets course without this map update thing? I like my sim as realistic as can be, this just seems too easy to be true .

Or do i just have to guess its course and line up 90 degrees to that.
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Old 07-24-11, 09:11 AM   #4
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Salute !!!

There are several ways to determine the targets course. The method I use when surfaced is to keep the target at extreme range so he doesn't see you and have the Watch Officer report the bearing and range. Start the stopwatch and plot the position data using the protractor and ruler.

Wait 3 minutes and 15 seconds and do it again. Now you have a plot of his course and by measuring the distance between the two marks you have his speed. It is always a good idea to do this several times at 3 minute 15 second intervals to help reduce any errors. Now you can set up a intercept and GETTUM!

Of course, you must be careful not to get spotted or he will begin to zig-zag and mess up your speed/course data. Or if armed he may take some pot-shots at you !!!!

For submerged workup of a target, review this thread: http://www.subsim.com/radioroom/showthread.php?t=183225

Watch this video for a great treatment of submerged tracking and attack: http://blip.tv/nefelodamon

Good Hunting !!!

AD
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Old 07-24-11, 10:59 AM   #5
sublynx
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Quote:
Originally Posted by YuriJanssen View Post
I have another question regarding course, i have the map updates on now, but it doesn't really seem realistic to me having a perfect GPS update on the navigation map of the target. is there another way of finding out targets course without this map update thing? I like my sim as realistic as can be, this just seems too easy to be true .

Or do i just have to guess its course and line up 90 degrees to that.
If you want go really hardcore, download this manual from 1941:

http://ia700400.us.archive.org/0/ite...oard00unit.pdf

What you need is Case XI "To determine course, speed, and relative position of a target by bearings alone" , page 26 on the pdf. To be able to use case XI you need to understand "Techniques used in case IX", page 22 in the manual.

A somewhat less theoretical approach could be Hitman's "Angriffsscheibe":

http://www.subsim.com/radioroom/show...114351&page=13

I believe Hitman also made an excellent manual of how to make and use an attack disc that were used in submarines of that era. You should be able to find that one as well, if it wasn't already on the files that you can download from the link above in the link.
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Old 07-26-11, 03:46 PM   #6
YuriJanssen
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Ok, i've turned off the map updates and am now trying to learn to sink some without it. it's a lot harder to figure out it's course but practice makes perfect i guess!

Thanks for all the tips and help , im liking SH3 so far!
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Old 07-26-11, 08:25 PM   #7
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Thanks for all the tips and help , im liking SH3 so far!
Hope you have a blast (literally)!
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Old 07-27-11, 12:23 AM   #8
sublynx
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practice makes perfect i guess!
And sometimes it's even more fun practicing a new skill than playing after the skill has become routine.
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Old 07-28-11, 08:05 PM   #9
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And sometimes it's even more fun practicing a new skill than playing after the skill has become routine.
This is true. I will always remember the great sense of accomplishment I derived when I first learned to compute manual firing solutions in SHCE.
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