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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
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Maybe it's not suppossed to be there with the mod? When I start my Tacticalmap looks like this after a few secs like this but on my navmap i see the "X" I used a compass which shows where t "X" should be. Is this suppossed to be like this or is something wrong? |
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#2 |
Black Magic
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The nav fixes only appear on the navigation map. A 'blank' TAI is normal and expected. The circle you are referring to will appear at game start and when you ask the nav to show your last fix position. After a few seconds it will disappear. This is normal and expected.
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#3 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
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![]() stoianm must have modded his and thus making it hard to repeat his steps to the letter. Am I right to understand that the Tactical map is never used with real nav mod except to see what I have plotted in the nav map? Thank you guys! Last edited by khold; 07-16-11 at 03:06 AM. |
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#4 | |
Black Magic
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You can change the difficulty level (i.e. what is shown/not shown) by enabling one/some of my add-on mods: http://www.subsim.com/radioroom/show...60&postcount=1 |
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#5 | |
Swabbie
![]() Join Date: Mar 2011
Location: Greece
Posts: 9
Downloads: 203
Uploads: 0
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Maybe the solution is here. I have the same problem. Is this section : ######################################### Real Navigation ############################################ # the error (expressed as decimal) for the Navigator's calculation of current position (fix) using celestial navigation (used in real navigation only). This is the max error in meters. It will be used as the -min value and max value of a random function # below is an float value only! (in meters) NavCelestialMaxCalcFixError = 5000.0 # the minimum time it takes the Navigator to calculate the current position (fix) # below is in seconds NavCelestialCalcFixMinTime = 900.0 # the maximum time it takes the Navigator to calculate the current position (fix) # below is in seconds NavCelestialCalcFixMaxTime = 2700.0 # does navigator show position on the maps after he calculates current position (plots a new navigation fix)? # change below to either True or False NavShowPositionOnMapsAfterCalc = True # if NavShowPositionOnMapsAfterCalc enabled, how long does the navigator show the calculated position on the map? # below in seconds NavShowPositionOnMapsAfterCalcTime = 20.0 # the max error (expressed as %) a dead-reckoning fix occurs based on distance between fixes (used in real navigation only). This value is fed into a random function as a -min value and max value: NavDeadReckoningMaxCalcFixError = 15 # minimum time it takes Navigator to plot position based on dead-reckoning # below is a float value only! (in seconds) NavDeadReckoningMinCalcTime = 15.0 # maximum time it takes Navigator to plot position based on dead-reckoning # below is a float value only! (in seconds) NavDeadReckoningMaxCalcTime = 60.0
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Yeah, this is why I completely ignore the Tactical Map with Real Navigation.
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#7 |
Black Magic
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You all have to remember that that circle is only valid the instance the navigator calculated the current position via DR or celestial fix. Enabling it anytime after that is not showing your true position. It's showing your last fix taken. That is why it's on a timer to only show for x amount of seconds.
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#9 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#10 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I like to use stopwatch to calculate my position. When I have a ship sighted, I don t need to know where I am..just where I am relative to the ship. On safe distance I determine an approx course and speed before I dive (after flanking if nessecary )and make my attackrun, and keep plotting.I just use the strategic map to get distances and angles. As long as I can get to about one km distance on something like a tanker I must have miscalculated AOB and speed quiet a lot to miss
![]() There are many ways to attack. I like this one. Never tried using attack map so I can t say anything about it. The attackdisc I like though , but I just use it as a helper to be as fast as possible to calculate new course/bearing when changing course. Can t really understand why calculating 34 degrees minus 74 degrees make me forget it s bearing before I started my turn haha. |
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#11 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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"NavShowPositionOnMapsAfterCalc = False" shows the sub-icon on the NavMap for the given time of NavShowPositionOnMapsAfterCalcTime. |
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