SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-11, 03:15 PM   #1
khold
Swabbie
 
Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Check and see if there is an option(button - bottom right of tac map) for this mark to show in the TAI map.

Also you can just make a mark with your map tools.
All info you get in real nav is from your boat - so are all relitive from any possition you mark on the map.

Try my "four bearings tutorial" as this is the method I use
No options fits my needs but i'm not sure you guys know what im after.
Maybe it's not suppossed to be there with the mod?

When I start my Tacticalmap looks like this

after a few secs like this


but on my navmap i see the "X"


I used a compass which shows where t "X" should be.

Is this suppossed to be like this or is something wrong?
khold is offline   Reply With Quote
Old 07-15-11, 10:02 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

The nav fixes only appear on the navigation map. A 'blank' TAI is normal and expected. The circle you are referring to will appear at game start and when you ask the nav to show your last fix position. After a few seconds it will disappear. This is normal and expected.
TheDarkWraith is offline   Reply With Quote
Old 07-16-11, 02:53 AM   #3
khold
Swabbie
 
Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
The nav fixes only appear on the navigation map. A 'blank' TAI is normal and expected. The circle you are referring to will appear at game start and when you ask the nav to show your last fix position. After a few seconds it will disappear. This is normal and expected.
Thank you for clearing that up TDW
stoianm must have modded his and thus making it hard to repeat his steps to the letter.
Am I right to understand that the Tactical map is never used with real nav mod except to see what I have plotted in the nav map?

Thank you guys!

Last edited by khold; 07-16-11 at 03:06 AM.
khold is offline   Reply With Quote
Old 07-16-11, 07:50 AM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by khold View Post
Thank you for clearing that up TDW
stoianm must have modded his and thus making it hard to repeat his steps to the letter.
Am I right to understand that the Tactical map is never used with real nav mod except to see what I have plotted in the nav map?

Thank you guys!
Basically yes.
You can change the difficulty level (i.e. what is shown/not shown) by enabling one/some of my add-on mods: http://www.subsim.com/radioroom/show...60&postcount=1
TheDarkWraith is offline   Reply With Quote
Old 10-19-11, 04:37 PM   #5
Armada
Swabbie
 
Join Date: Mar 2011
Location: Greece
Posts: 9
Downloads: 203
Uploads: 0
Default

Quote:
Originally Posted by khold View Post
No options fits my needs but i'm not sure you guys know what im after.
Maybe it's not suppossed to be there with the mod?

When I start my Tacticalmap looks like this

after a few secs like this


but on my navmap i see the "X"


I used a compass which shows where t "X" should be.

Is this suppossed to be like this or is something wrong?

Maybe the solution is here. I have the same problem.


Is this section :

######################################### Real Navigation ############################################
# the error (expressed as decimal) for the Navigator's calculation of current position (fix) using celestial navigation (used in real navigation only). This is the max error in meters. It will be used as the -min value and max value of a random function
# below is an float value only! (in meters)
NavCelestialMaxCalcFixError = 5000.0

# the minimum time it takes the Navigator to calculate the current position (fix)
# below is in seconds
NavCelestialCalcFixMinTime = 900.0

# the maximum time it takes the Navigator to calculate the current position (fix)
# below is in seconds
NavCelestialCalcFixMaxTime = 2700.0

# does navigator show position on the maps after he calculates current position (plots a new navigation fix)?
# change below to either True or False
NavShowPositionOnMapsAfterCalc = True

# if NavShowPositionOnMapsAfterCalc enabled, how long does the navigator show the calculated position on the map?
# below in seconds
NavShowPositionOnMapsAfterCalcTime = 20.0


# the max error (expressed as %) a dead-reckoning fix occurs based on distance between fixes (used in real navigation only). This value is fed into a random function as a -min value and max value:
NavDeadReckoningMaxCalcFixError = 15

# minimum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMinCalcTime = 15.0

# maximum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMaxCalcTime = 60.0
__________________
Armada is offline   Reply With Quote
Old 10-19-11, 05:06 PM   #6
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Yeah, this is why I completely ignore the Tactical Map with Real Navigation.
__________________

kylania is offline   Reply With Quote
Old 10-19-11, 05:40 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

You all have to remember that that circle is only valid the instance the navigator calculated the current position via DR or celestial fix. Enabling it anytime after that is not showing your true position. It's showing your last fix taken. That is why it's on a timer to only show for x amount of seconds.
TheDarkWraith is offline   Reply With Quote
Old 10-19-11, 07:17 PM   #8
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
You all have to remember that that circle is only valid the instance the navigator calculated the current position via DR or celestial fix. Enabling it anytime after that is not showing your true position. It's showing your last fix taken. That is why it's on a timer to only show for x amount of seconds.
I may have reduced the error margin for my Navigator.. a ... lot. He's a wiz at figuring out where i am.
__________________

kylania is offline   Reply With Quote
Old 10-21-11, 03:04 PM   #9
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
I may have reduced the error margin for my Navigator.. a ... lot. He's a wiz at figuring out where i am.
Yes, through him away to dolphins and try to calculate your position with a sextan
vlad29 is offline   Reply With Quote
Old 10-24-11, 08:07 PM   #10
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

I like to use stopwatch to calculate my position. When I have a ship sighted, I don t need to know where I am..just where I am relative to the ship. On safe distance I determine an approx course and speed before I dive (after flanking if nessecary )and make my attackrun, and keep plotting.I just use the strategic map to get distances and angles. As long as I can get to about one km distance on something like a tanker I must have miscalculated AOB and speed quiet a lot to miss
There are many ways to attack. I like this one. Never tried using attack map so I can t say anything about it. The attackdisc I like though , but I just use it as a helper to be as fast as possible to calculate new course/bearing when changing course. Can t really understand why calculating 34 degrees minus 74 degrees make me forget it s bearing before I started my turn haha.
Husksubsky is offline   Reply With Quote
Old 10-19-11, 06:18 PM   #11
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Armada View Post
# does navigator show position on the maps after he calculates current position (plots a new navigation fix)?
# change below to either True or False
NavShowPositionOnMapsAfterCalc = True
There is a slight flaw:
"NavShowPositionOnMapsAfterCalc = False" shows the sub-icon on the NavMap for the given time of NavShowPositionOnMapsAfterCalcTime.
ETsd4 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.