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-   -   Real navigation issue (https://www.subsim.com/radioroom/showthread.php?t=185614)

khold 07-15-11 08:00 AM

Real navigation issue
 
Hi there!

You don't know me but I know you since i've lurked around here for a couple of weeks trying to learn the mods which by the way was a jungle but my middle name is Tarzan so it was np :)
I used Magic1111 loadout for nabs and the sh5 patcher with patches 1&2 and some extra needed stuff. It finally works without ctd's!

Big thumbs up to all you mod developers! This game is pure **** without you guys!

I got tired of steamrollin merchants with auto tdc and realism 0%
Started to feel like Call of Duty 15 with aimbot & wh. ;)
The manual TDC was a great challenge to the game and with realism 100% it got hard=fun!
I wanted more! So I enabled real navigation:D

But I have run into problems with real navigation mod.
I'm following "stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5" which is awesome.
My problem is that my sub icon dissapears after awhile from the tac map making it very hard to plot.
I ask my nav man to pin my position it comes back but disappear again after awhile.
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng

Is this supposed to happen?

modloadout
http://s3.amazonaws.com/scrnshots.co...mod-enablerpng

THE_MASK 07-15-11 08:12 AM

You need to follow the instructions to enable the real nav mod . Its in the readme that comes with the real nav mod . When it is enabled properly you get an x to mark the spot where the navigator calcs your position .

THE_MASK 07-15-11 08:19 AM

I also highly recommend Trevallys auto scripts for use with real nav .
http://www.subsim.com/radioroom/showthread.php?t=174400

khold 07-15-11 08:23 AM

I forgot to mention that.

I have followed the readme and copy the menu.txt and placed it in Real_Navigation\data\Menu and edited it like this
;820=Unknown
;821=Warship
;822=Merchant
;823=Submarine
;824=Aircraft
...
;2273=Your submarine

Did I forget something else?

PS: I got the Trevallys auto scripts

khold 07-15-11 08:41 AM

Quote:

Originally Posted by sober (Post 1705490)
You need to follow the instructions to enable the real nav mod . Its in the readme that comes with the real nav mod . When it is enabled properly you get an x to mark the spot where the navigator calcs your position .

I get the X on the nav map but my sub icon on the tactical map dissapers. On stoianm videos it does not and he uses the tac map to plot.

Trevally. 07-15-11 11:38 AM

Check and see if there is an option(button - bottom right of tac map) for this mark to show in the TAI map.

Also you can just make a mark with your map tools.
All info you get in real nav is from your boat - so are all relitive from any possition you mark on the map.

Try my "four bearings tutorial" as this is the method I use:up:

khold 07-15-11 03:15 PM

Quote:

Originally Posted by Trevally. (Post 1705601)
Check and see if there is an option(button - bottom right of tac map) for this mark to show in the TAI map.

Also you can just make a mark with your map tools.
All info you get in real nav is from your boat - so are all relitive from any possition you mark on the map.

Try my "four bearings tutorial" as this is the method I use:up:

No options fits my needs but i'm not sure you guys know what im after.
Maybe it's not suppossed to be there with the mod?

When I start my Tacticalmap looks like this
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng
after a few secs like this
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng

but on my navmap i see the "X"
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng

I used a compass which shows where t "X" should be.

Is this suppossed to be like this or is something wrong?

TheDarkWraith 07-15-11 10:02 PM

The nav fixes only appear on the navigation map. A 'blank' TAI is normal and expected. The circle you are referring to will appear at game start and when you ask the nav to show your last fix position. After a few seconds it will disappear. This is normal and expected.

khold 07-16-11 02:53 AM

Quote:

Originally Posted by TheDarkWraith (Post 1705944)
The nav fixes only appear on the navigation map. A 'blank' TAI is normal and expected. The circle you are referring to will appear at game start and when you ask the nav to show your last fix position. After a few seconds it will disappear. This is normal and expected.

Thank you for clearing that up TDW:yeah:
stoianm must have modded his and thus making it hard to repeat his steps to the letter.
Am I right to understand that the Tactical map is never used with real nav mod except to see what I have plotted in the nav map?

Thank you guys!

TheDarkWraith 07-16-11 07:50 AM

Quote:

Originally Posted by khold (Post 1706004)
Thank you for clearing that up TDW:yeah:
stoianm must have modded his and thus making it hard to repeat his steps to the letter.
Am I right to understand that the Tactical map is never used with real nav mod except to see what I have plotted in the nav map?

Thank you guys!

Basically yes.
You can change the difficulty level (i.e. what is shown/not shown) by enabling one/some of my add-on mods: http://www.subsim.com/radioroom/show...60&postcount=1

Armada 10-19-11 04:37 PM

Quote:

Originally Posted by khold (Post 1705807)
No options fits my needs but i'm not sure you guys know what im after.
Maybe it's not suppossed to be there with the mod?

When I start my Tacticalmap looks like this
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng
after a few secs like this
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng

but on my navmap i see the "X"
http://s3.amazonaws.com/scrnshots.co...hoto-viewerpng

I used a compass which shows where t "X" should be.

Is this suppossed to be like this or is something wrong?


Maybe the solution is here. I have the same problem.


Is this section :

######################################### Real Navigation ############################################
# the error (expressed as decimal) for the Navigator's calculation of current position (fix) using celestial navigation (used in real navigation only). This is the max error in meters. It will be used as the -min value and max value of a random function
# below is an float value only! (in meters)
NavCelestialMaxCalcFixError = 5000.0

# the minimum time it takes the Navigator to calculate the current position (fix)
# below is in seconds
NavCelestialCalcFixMinTime = 900.0

# the maximum time it takes the Navigator to calculate the current position (fix)
# below is in seconds
NavCelestialCalcFixMaxTime = 2700.0

# does navigator show position on the maps after he calculates current position (plots a new navigation fix)?
# change below to either True or False
NavShowPositionOnMapsAfterCalc = True

# if NavShowPositionOnMapsAfterCalc enabled, how long does the navigator show the calculated position on the map?
# below in seconds
NavShowPositionOnMapsAfterCalcTime = 20.0


# the max error (expressed as %) a dead-reckoning fix occurs based on distance between fixes (used in real navigation only). This value is fed into a random function as a -min value and max value:
NavDeadReckoningMaxCalcFixError = 15

# minimum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMinCalcTime = 15.0

# maximum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMaxCalcTime = 60.0

kylania 10-19-11 05:06 PM

Yeah, this is why I completely ignore the Tactical Map with Real Navigation. :)

TheDarkWraith 10-19-11 05:40 PM

You all have to remember that that circle is only valid the instance the navigator calculated the current position via DR or celestial fix. Enabling it anytime after that is not showing your true position. It's showing your last fix taken. That is why it's on a timer to only show for x amount of seconds.

ETsd4 10-19-11 06:18 PM

Quote:

Originally Posted by Armada (Post 1771084)
# does navigator show position on the maps after he calculates current position (plots a new navigation fix)?
# change below to either True or False
NavShowPositionOnMapsAfterCalc = True

There is a slight flaw:
"NavShowPositionOnMapsAfterCalc = False" shows the sub-icon on the NavMap for the given time of NavShowPositionOnMapsAfterCalcTime.

kylania 10-19-11 07:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1771121)
You all have to remember that that circle is only valid the instance the navigator calculated the current position via DR or celestial fix. Enabling it anytime after that is not showing your true position. It's showing your last fix taken. That is why it's on a timer to only show for x amount of seconds.

I may have reduced the error margin for my Navigator.. a ... lot. :oops: He's a wiz at figuring out where i am. :)


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