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Old 07-12-11, 07:43 PM   #1
Chevelless
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I have average 30 fps when i start my boat in Brest with out OH2 installed. After reading the introduction, I'm afraid that FPS will drop sharply because of the mine and other extra objectives so untill now I m not sure whether i should download OH2 and start from 1939 in kiel by give up my current career 1943.9.

if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
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Old 07-12-11, 11:22 PM   #2
THE_MASK
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When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
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Old 07-13-11, 06:28 AM   #3
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21.09.1939, 60km NNW of "Eastern British Coastal Waters" objective point:

CTD after hearing a dolphin sound in hydrophone... (a bit like the old bug "CTD with enemy sub in hydro" which was fixed some time ago).
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Old 07-13-11, 07:03 AM   #4
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new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Old 07-13-11, 11:58 AM   #5
Trevally.
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Quote:
Originally Posted by Stormfly View Post
...why not offering a mine free or mine reduced (skip 75%) "full version" of it ?
Quote:
Originally Posted by Chevelless View Post
if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
Yes, sure guys - I don't see why not.

Would it be better to release a patch that can remove these items from your campaign - rather than a mod without them.

This way - if TDW adds the full OH II to the next version of MO - you can still use it and remove the parts you do not want.
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Old 07-13-11, 12:23 PM   #6
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Quote:
Originally Posted by sober View Post
When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
Is this with the light version?

Using the full version - I was able to look at it.
I am getting a CTD when I look at more ships. After I have looked at about 8 ships - ctd

Perhaps one of the ship guys could look at this.

Edit: And this:-
Quote:
new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Old 07-31-11, 01:05 PM   #7
mobucks
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is there perhaps a recommended mod list for striclty testing OHII?

I think it would be helpful to add this info, so as a baseline, for bug reporting.

Im going to try TDWUIs, FXupdate, and OHII plus patch to start. Is that good enough? Ill save the sound mods/ENV mods for after I see things working or not.
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Old 07-30-11, 02:04 AM   #8
renthewog
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Hi guys okay so just installed OHII the full version with a suitable (and hopefully non-conflicting mod list as below)

A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?

I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?

As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?

When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..

Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.

FPS not an issue so far...

heres the mod list and PC specs:

Magnum_Opus_v0_0_1 (patched of course)
nVidia missing lights
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
DBM_Alarm_BackGrnd_Video_Widescreen
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Critical hits 1.1 Torpedos
SteelViking's Bunker Fixes V1.0
Naights Submaine Textures v1.2 (PUV)
Trevally Automated Scripts v0.5
Torpedo Splash
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Rel_SH4_Trans-Atlantic_Radio

PC specs:

Windows 7 Home Premium
Intel Core i7 2600 CPU 3.70Ghz
8 Gb RAM
GeForce GTX 580
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Old 07-30-11, 04:50 AM   #9
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Quote:
Originally Posted by renthewog View Post
A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?
If OH II was installed when you started your career - then it should be ok.
When you adjust your mod list, it is ok to take out OH II - change list and then put back OH II and continue your career.

Quote:
I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?
Mines are all over the UK coast and around the N and SE of the North Sea. Your hydro should pick them up before you see them.
Net are in some of the Allies ports.

Quote:
As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?
Convoys will form up just outside the harbours. Docked ships will just stay docked.

Re: animated docks.
HanSolo has made this mod http://www.subsim.com/radioroom/showthread.php?t=166104
It will not work with OH II yet but we hope Han will do this when we get rid of the bugs in OH II.

Quote:
When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..
The u-boats are not in all bunkers and some have been move to the next pen. Dolphins etc will show up. Again you will get them on hydro first.

Quote:
Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.
Think of this as a court marshall
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Last edited by Trevally.; 07-31-11 at 08:32 AM.
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Old 07-31-11, 09:47 AM   #10
Hoth
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I have a problem with OH2.

The first patrol.
Mission: TotalGermany39
Start mission: 3/03/1939
End mission: 17/09/1939
Result: 4 ships sunk 14482 tons.


Kiel base - start a second patrol.
Mission: TotalGermany39



After loading the loading screen, go to the ship.
Date of commencement of the second patrol to 01/01/1940



August resets the computer and the game exits to the desktop.
Sorry for my English. Translate
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Old 07-31-11, 10:44 AM   #11
Trevally.
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Hi Hoth,



Here you can see that I am within the date that is causing you issues.
I have no objectives - just out hunting any ship that I find.
(killed lots of fishermen )


Not sure what could cause the problem you are having - can you try a saved game before this happened and post you mod list?
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Old 07-31-11, 03:59 PM   #12
Hoth
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Quote:
Originally Posted by Trevally. View Post
Hi Hoth,
Not sure what could cause the problem you are having - can you try a saved game before this happened and post you mod list?
Generic Mod Enabler - v2.6.0.157
[H:\Ubisoft\Silent Hunter 5\MODS]
008_BBC_1939_to_1945
Magnum_Opus_v0_0_1
d3d_antilag101
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_jimimadrids_map_tools
NewUIs_TDC_6_6_0_New_radio_messages_German
NewUIs_TDC_6_6_0_WWIIInterface_by_naights
021_FX_Update_0_0_16_ByTheDarkWraith
021_FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IO_StrategicMap_4_4_for_TDWv660&MO
Enhanced FunelSmoke_by HanSolo78
003A_SH5Lifeboats_2.0
003B_SH5Lifeboat_sound
Periscope_and_antenna_extended_fix-1.0.2
Real Fog
SubFlags_0_0_6_byTheDarkWraith
001A_No Damn Bubbles, No Damn Halo Mod
001B_NDB,NDH OM#1 - No Dialog Indicator
sobers 3D deck spray mod V7
sobers base wave mechanics V17 SH5
sobers chimney smoke V2
sobers real trees
sobers smaller water drops
stoianm EnvWeather V1 SH5
stoianm pitch&roll for SH5
stoianm upgrade available mod stock file
NewUIs_TDC_6_6_0_Real_Navigation
Uniform_Pascal
MightyFine Crew Mod 1.2.1 Alt faces
OPEN HORIZONS II
harbour fix for all campaigns from OH II full
50% reduced port ships from OH II full - Copy
OH2_Textures
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