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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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I have average 30 fps when i start my boat in Brest with out OH2 installed. After reading the introduction, I'm afraid that FPS will drop sharply because of the mine and other extra objectives so untill now I m not sure whether i should download OH2 and start from 1939 in kiel by give up my current career 1943.9.
if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect. |
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#2 |
Ace of the deep .
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When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
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#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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21.09.1939, 60km NNW of "Eastern British Coastal Waters" objective point:
CTD after hearing a dolphin sound in hydrophone... (a bit like the old bug "CTD with enemy sub in hydro" which was fixed some time ago).
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Stormy...... |
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Stormy...... |
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#5 | ||
Navy Seal
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![]() Would it be better to release a patch that can remove these items from your campaign - rather than a mod without them. ![]() This way - if TDW adds the full OH II to the next version of MO - you can still use it and remove the parts you do not want. |
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#6 | ||
Navy Seal
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![]() Using the full version - I was able to look at it. I am getting a CTD when I look at more ships. After I have looked at about 8 ships - ctd ![]() Perhaps one of the ship guys could look at this. ![]() Edit: And this:- Quote:
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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is there perhaps a recommended mod list for striclty testing OHII?
I think it would be helpful to add this info, so as a baseline, for bug reporting. Im going to try TDWUIs, FXupdate, and OHII plus patch to start. Is that good enough? Ill save the sound mods/ENV mods for after I see things working or not. |
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#8 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi guys okay so just installed OHII the full version with a suitable (and hopefully non-conflicting mod list as below)
A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one? I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them? As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod? When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck.. Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out. FPS not an issue so far... heres the mod list and PC specs: Magnum_Opus_v0_0_1 (patched of course) nVidia missing lights A Fistful of Emblems v1.51 DBSM_Music_1_0_4 DBM_Alarm_BackGrnd_Video_Widescreen Shadow Improvement Mod NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_New_radio_messages_German NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II OH II and Light Campaign Radio Messages v3 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Critical hits 1.1 Torpedos SteelViking's Bunker Fixes V1.0 Naights Submaine Textures v1.2 (PUV) Trevally Automated Scripts v0.5 Torpedo Splash NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast Equipment_Upgrades_Fix_1_2_byTheBeast Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks KZS Hull wetness for U-Boats + co tower and deck Grossdeutscher Rundfunk Rel_SH4_BBC_1939_to_1945 Rel_SH4_Trans-Atlantic_Radio PC specs: Windows 7 Home Premium Intel Core i7 2600 CPU 3.70Ghz 8 Gb RAM GeForce GTX 580 |
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#9 | |||||
Navy Seal
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When you adjust your mod list, it is ok to take out OH II - change list and then put back OH II and continue your career. Quote:
Net are in some of the Allies ports. Quote:
Re: animated docks. HanSolo has made this mod http://www.subsim.com/radioroom/showthread.php?t=166104 It will not work with OH II yet but we hope Han will do this when we get rid of the bugs in OH II. Quote:
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![]() Last edited by Trevally.; 07-31-11 at 08:32 AM. |
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#10 |
Swabbie
![]() Join Date: May 2011
Posts: 7
Downloads: 91
Uploads: 0
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I have a problem with OH2.
The first patrol. Mission: TotalGermany39 Start mission: 3/03/1939 End mission: 17/09/1939 Result: 4 ships sunk 14482 tons. ![]() Kiel base - start a second patrol. Mission: TotalGermany39 ![]() After loading the loading screen, go to the ship. Date of commencement of the second patrol to 01/01/1940 ![]() ![]() August resets the computer and the game exits to the desktop. ![]() Sorry for my English. Translate |
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#11 |
Navy Seal
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Hi Hoth,
![]() Here you can see that I am within the date that is causing you issues. I have no objectives - just out hunting any ship that I find. ![]() (killed lots of fishermen ![]() Not sure what could cause the problem you are having - can you try a saved game before this happened and post you mod list? |
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#12 | |
Swabbie
![]() Join Date: May 2011
Posts: 7
Downloads: 91
Uploads: 0
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[H:\Ubisoft\Silent Hunter 5\MODS] 008_BBC_1939_to_1945 Magnum_Opus_v0_0_1 d3d_antilag101 nVidia missing lights Original map colors Shadow Improvement ModLR NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_jimimadrids_map_tools NewUIs_TDC_6_6_0_New_radio_messages_German NewUIs_TDC_6_6_0_WWIIInterface_by_naights 021_FX_Update_0_0_16_ByTheDarkWraith 021_FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 IO_StrategicMap_4_4_for_TDWv660&MO Enhanced FunelSmoke_by HanSolo78 003A_SH5Lifeboats_2.0 003B_SH5Lifeboat_sound Periscope_and_antenna_extended_fix-1.0.2 Real Fog SubFlags_0_0_6_byTheDarkWraith 001A_No Damn Bubbles, No Damn Halo Mod 001B_NDB,NDH OM#1 - No Dialog Indicator sobers 3D deck spray mod V7 sobers base wave mechanics V17 SH5 sobers chimney smoke V2 sobers real trees sobers smaller water drops stoianm EnvWeather V1 SH5 stoianm pitch&roll for SH5 stoianm upgrade available mod stock file NewUIs_TDC_6_6_0_Real_Navigation Uniform_Pascal MightyFine Crew Mod 1.2.1 Alt faces OPEN HORIZONS II harbour fix for all campaigns from OH II full 50% reduced port ships from OH II full - Copy OH2_Textures |
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