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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: May 2010
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If memory serves me correctly he only made captain after those issues had been fixed. I think he just had that ability to think outside the box combined with a imagination =p
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#17 |
Eternal Patrol
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I don't normally ram things either, but no damage is more real that SH1 was. In the original you would instantly sink if you rammed anything, including a wooden sampan.
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#18 | ||
Silent Hunter
![]() Join Date: Sep 2010
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You're right about his thinking outside the box, but he did have serious problems with torpedos on the last patrol. The idea that all the torpedo problems occured in the earlier part of the war (and they were fixed by a certain date) is a big oversimplification. Many issues were encountered with the electric models, for example. |
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#19 |
Soundman
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#20 | |
Silent Hunter
![]() Join Date: Sep 2010
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Were they considered experimental? Maybe I should go back and read it again. I remember O'Kane had awful problems with his torps, as well. I forget which patrol(s). What bothered me most about Fluckey's patrol was that this was at the last stage of the war. It suggests that the USN never did solve it's torpedo issues. |
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#21 | |
Navy Seal
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IIRC the problem with them was that they would follow the sound waves that bounced off the ocean floor or some such. Only 14 of the weapons were fired during the war for 4 hits. |
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#22 | |
Soundman
![]() Join Date: May 2010
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If i remember correctly, the 28's operated correctly when tested in deep water, but once given to fluckey the shallow water where he was operating caused them to home in on echoes off the bottom. You'd think the BuOrd would learn minimal testing was bad >.< As far as O'kane having torpedo issues goes, i would wager awful issues is something of a understatement ![]() |
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