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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Well in the early war they were happy just to get them to go off at all.
![]() It may have been a small concern but the methods use to fire pretty much eliminated any problem and I have never heard of any real concern by ships captains etc. In theory it could happen with a fast speed setting right behind a slow one or two torpedoes aimed very close to each other. Never heard of it happening though. In the game it has no effect at all. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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