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#1 |
Fleet Admiral
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In some of the torpedo books there is mention of a counter-mining mechanism. That may be what you are talking about.
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#2 |
Grey Wolf
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No dude, what i'm talking about is a simple question: can the explosion of a torpedo interfere with another torpedo coming just behind it? Was that a historicaly documented concern for skippers?
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#3 |
Sea Lord
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Well in the early war they were happy just to get them to go off at all.
![]() It may have been a small concern but the methods use to fire pretty much eliminated any problem and I have never heard of any real concern by ships captains etc. In theory it could happen with a fast speed setting right behind a slow one or two torpedoes aimed very close to each other. Never heard of it happening though. In the game it has no effect at all. Magic
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#4 | |
Silent Hunter
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If you use the historical 8 or 10 sec. interval, it should not be a problem. What would happen in-game if you fire them off close together, I don't know. You might have to figure this out yourself. I think in SH 3, one can use a salvo mode that fires them quickly, so apparently it is not an issue there. |
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#5 | |
Grey Wolf
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I have gone ingame to stop guessing and see how that works (SH4, that is). Indeed, in all-stop and at periscope depth, even if you fire all 6 tubes as fast as you can (hitting 'fire' a fraction of a second from each other), the tubes will fire in order with several seconds (3-4) apart from each other. Now I don't know why that is. I know that loading and firing a torpedo is a complex operation. But assuming all tubes are flooded and ready to fire, it should be possible to fire them all at once, and in such case they should leave their tubes also all at once. That would be of course unwise - they could bump into eachother and cause a tragedy. So this may explain why it was standard procedure to wait a few seconds between shots. Skippers would never do simultaneous shots even if the machinery allows it, because of the risk of two torpedoes colliding just in front of the sub. Considering that, it puzzles me that SH3 has an 'all-out simultaneous salvo' firing mode. |
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#6 | |
Ocean Warrior
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Imagine the weight of a single torpedo. Multiply by six. Now, suddenly remove that weight from one end of a carefully balanced lever. What happens? As each torpedo is fired, the crew must work to keep the boat level, replacing the weight of the torpedo with an equivalent weight of water, redistributing the ballast water, etc. Even if the crew was fast enough and knew exactly how much when and where, I doubt the machinery would be able to handle it. You would end up with the boat's bow suddenly popping out of the water, which is not exactly the best thing when you're trying to be sneaky.
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#7 |
Grey Wolf
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I see. Yet another reason not to fire them simultaneously.
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#8 | |||
Silent Hunter
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#9 | |
Grey Wolf
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#10 |
Ace of the Deep
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[QUOTE=Daniel Prates;1693087]No dude, what i'm talking about is a simple question: can the explosion of a torpedo interfere with another torpedo coming just behind it? Was that a historicaly documented concern for skippers?[/QUOTE]
No. The answer is a simple no. As for being a concern for skippers, the effects of oneTorpedo on otherTorpedos fired in a salvo were not a concern as has been posted here below, the fastest torpedos could be fired was six to ten seconds, (not the verbal orders but the actual firing) by the time six seconds has gone by, the distance between the fish was too great to say, bump the next torpedo off course much less cause other fish to explode. I haven't read everything yet but I've read quite a lot and have never come across this as a worry for the Fleet boats. Good Hunting Mate ![]() D40
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