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Old 06-05-11, 05:37 PM   #1
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
@ TDW
Also - what is the start attack range for the AI subs when they meet a target
As soon as they spot a target they will pursue it provided it's < 15000m from them and they are not heavily damaged. They will not fire any torpedoes until they are <= 1500m and > 450m from the contact. I still can't get them to fire any guns.....but I have a clue as to why.
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Old 06-05-11, 05:42 PM   #2
Trevally.
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Originally Posted by TheDarkWraith View Post
As soon as they spot a target they will pursue it provided it's < 15000m from them and they are not heavily damaged. They will not fire any torpedoes until they are <= 1500m and > 450m from the contact. I still can't get them to fire any guns.....but I have a clue as to why.
Thats good thanks
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Old 06-05-11, 06:07 PM   #3
TheDarkWraith
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3D model question: I have the AA platform from SH3 that I'm using for the coastal defense. The 3D model isn't 'closed' and I need to close it so that collisions can happen with it. How does one close a 3D model? The bottom of it is open and is what needs to be closed.

EDIT:

I'm being stupid! The beauty of the DMG_col node is that you can specify another 3D model for the collision of an object. So I made a cylinder in Wings3D that is about the size of the platform

Last edited by TheDarkWraith; 06-05-11 at 06:41 PM.
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Old 06-06-11, 07:33 PM   #4
TheDarkWraith
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I'm going to apologize now.....I finally got the AI to do what I've always wanted them to do when they detect you and proceed to intercept you to do DC runs You do not want to be DC'd anymore Trying to get a single torpedo off when they are heading towards you for their DC run is really a futile attempt now (a spread of 4 might have a chance). Even trying to take out the Director is challenging to say the least.

work still progresses on v1.0.0
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Old 06-06-11, 07:40 PM   #5
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Quote:
Originally Posted by TheDarkWraith View Post
I'm going to apologize now.....I finally got the AI to do what I've always wanted them to do when they detect you and proceed to intercept you to do DC runs You do not want to be DC'd anymore Trying to get a single torpedo off when they are heading towards you for their DC run is really a futile attempt now (a spread of 4 might have a chance). Even trying to take out the Director is challenging to say the least.

work still progresses on v1.0.0
Fantastic , when you have finished with all your wips this game will be the best simulation game ever
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Old 06-06-11, 07:50 PM   #6
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Originally Posted by sober View Post
Fantastic , when you have finished with all your wips this game will be the best simulation game ever
We (community) are getting it there

I forgot to mention that proper evasion techniques against 1-2 warships DCing you now will help you get away (side consequence of above ) If there are more than 2 you will be visiting Davy Jones's locker. Choose your targets wisely.
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Old 06-06-11, 07:51 PM   #7
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Fantastic , when you have finished with all your wips this game will be the best simulation game ever
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Old 06-06-11, 08:47 PM   #8
TheDarkWraith
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I am SO very pleased now with how the AI 'behaves' with DC runs and searching for you after losing contact with you (when submerged). There's no rhythm or rhyme as to what they do or how they do it....it's like they are actually thinking of what their next move will be This is why I love modding, especially AI

I just played cat and mouse with a veteran V&W destroyer, changing depth and speed erratically, for over 2 hrs game time. He would lose contact with me, start searching then acquire me again, do a DC run and I would give him the slip after his run....thinking I'm almost home free I up the speed a little and change the direction....moments later he picks a new place to search which is next to me...I drop speed but too late, he re-acquires me.....this went on and on and was SO fun!
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