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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1381 |
Black Magic
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A side 'consequence' of this fix is that the coastal defenses can be given radar, hydrophone, sonar, whatever...they are a ship
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#1382 | ||
Navy Seal
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![]() this could save some time on the campaign editing ![]() EDIT: Quote:
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#1383 |
Navy Seal
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@ TDW
With the new version, how will the AI sub handle:- Meeting convoy head on? Meeting convoy side on? I am looking at the wolfpacks travel paths and thinking about changing it so we get more chance of an attack. |
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#1384 | |
Black Magic
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test version of v1.0.0 will be releasing shortly so you will be able to test it out. |
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#1385 |
Navy Seal
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@ TDW
Also - what is the start attack range for the AI subs when they meet a target ![]() |
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#1386 |
Black Magic
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As soon as they spot a target they will pursue it provided it's < 15000m from them and they are not heavily damaged. They will not fire any torpedoes until they are <= 1500m and > 450m from the contact. I still can't get them to fire any guns.....but I have a clue as to why.
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#1387 | |
Navy Seal
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#1388 |
Black Magic
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3D model question: I have the AA platform from SH3 that I'm using for the coastal defense. The 3D model isn't 'closed' and I need to close it so that collisions can happen with it. How does one close a 3D model? The bottom of it is open and is what needs to be closed.
EDIT: I'm being stupid! The beauty of the DMG_col node is that you can specify another 3D model for the collision of an object. So I made a cylinder in Wings3D that is about the size of the platform ![]() Last edited by TheDarkWraith; 06-05-11 at 06:41 PM. |
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#1389 |
Black Magic
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I'm going to apologize now.....I finally got the AI to do what I've always wanted them to do when they detect you and proceed to intercept you to do DC runs
![]() ![]() work still progresses on v1.0.0 ![]() |
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#1390 | |
Ace of the deep .
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#1391 | |
Black Magic
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![]() I forgot to mention that proper evasion techniques against 1-2 warships DCing you now will help you get away (side consequence of above ![]() ![]() |
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#1392 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#1393 |
Black Magic
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I am SO very pleased now with how the AI 'behaves' with DC runs and searching for you after losing contact with you (when submerged). There's no rhythm or rhyme as to what they do or how they do it....it's like they are actually thinking of what their next move will be
![]() ![]() I just played cat and mouse with a veteran V&W destroyer, changing depth and speed erratically, for over 2 hrs game time. He would lose contact with me, start searching then acquire me again, do a DC run and I would give him the slip after his run....thinking I'm almost home free I up the speed a little and change the direction....moments later he picks a new place to search which is next to me...I drop speed but too late, he re-acquires me.....this went on and on and was SO fun! |
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#1394 |
Nub
![]() Join Date: Jun 2011
Posts: 3
Downloads: 9
Uploads: 0
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Dude i just wanted to stop in and say thank you for all the hard work youve done with all these mods. The time and energy youve put into this is astounding, im surprised your lady lets you get away with it. Its guys like you that put the companies who rush half tested games onto the shelves to shame. I look forward to your completion of your latest update,until than work safe and hopefully your still enjoying modding and havent smashed to many keyboards out of frustration in the process.......be careful thou...with this work youve done they may try and hire you to help build SH6....good luck!!!!
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#1395 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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It's just wonderful!
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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